Any animatiors here? I have a minor problem with a rig that i need to get rid off and everything i tried so far ended in a desaster...
So, here is the Model and Rig, its pretty simple, just some meshes linked to dummys and for the pistons some look-at constraints, nothing fancy: http://prntscr.com/amgdoh
If i select everything and press unlink, this happens: http://prntscr.com/amgeys
If i try to unlink the objects one by one (i.e. the cabin that is linked to a dummy to rotate it) they tend to flip and scale: http://prntscr.com/amgfu6
Resetting the XFrom and converting everything into ed. polys and unlinking it then also leads to a destroyed mesh...
Whats going on, can someone help? and is there a script or something to unlink everything but keeping the mesh like it is?
EDIT: Its a 3dsmax2016 issue.... works fine in 3dsmax2015 without killing the mesh. Anyone knows why max2016 does this and is there a workaround?
So, here is the Model and Rig, its pretty simple, just some meshes linked to dummys and for the pistons some look-at constraints, nothing fancy: http://prntscr.com/amgdoh
If i select everything and press unlink, this happens: http://prntscr.com/amgeys
If i try to unlink the objects one by one (i.e. the cabin that is linked to a dummy to rotate it) they tend to flip and scale: http://prntscr.com/amgfu6
Resetting the XFrom and converting everything into ed. polys and unlinking it then also leads to a destroyed mesh...
Whats going on, can someone help? and is there a script or something to unlink everything but keeping the mesh like it is?
EDIT: Its a 3dsmax2016 issue.... works fine in 3dsmax2015 without killing the mesh. Anyone knows why max2016 does this and is there a workaround?
Comment