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  • #16
    Originally posted by ralphr View Post
    What I am interested in if objects will stop disappearing in the viewport for no reason. For example you're working on a mesh and you zoom in and suddenly the object visually disappears and you have to rotate your camera until you find an angle or distance that makes it reappear.
    Isn't it called the new "Infinite Zoom" feature? So far from what i've tested the object doesn't dissapear anymore BUT the zoom stills slows down a lot... Also now there's a green ball everytime u zoom... Dunno what the purpose for it is.

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    • #17
      If it fixes that I am happy. But the disappearing bug could also occur while looking at the object from a medium range.
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

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      • #18
        Originally posted by stevesideas View Post
        Well, I guess that sounds a bit better after a deeper explanation. What kind of things could Python do to make max more powerful. I'm not really a programmer but it would be interesting to know.
        There was python support before. There is a whole new python module named pymxs that is not a wrapper around the SDK and more like maxscript and pretty similar to the blur python integration.
        It also allows for importing python modules as maxscript objects. This is very nice if you have maxscript tools that should interact with python code. A common example would be having maxscript tools that use ftrack's or shotgun's python api modules.

        What it can do? Similar to maxscript, with full qt support and being a more common and (generally speaking) a better language. It's not done, but has come quite far, and the new implementation makes me consider it as a target for all production code here.

        Cheers,
        Thorsten

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        • #19
          We're a small place with one sloppy coder (me) so a basic shotgun implementation out of the box would be perfect for me and as you say it's full python and not a wrapper so it's a good opportunity to convert everything over to a more universal language!

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          • #20
            Originally posted by dlparisi View Post
            In admittedly quick testing this does not seem to be the case for me. A in progress scene with about 900,000 polys averages about 70-80fps in 2016 (using the shaded mode) and about 30-40 in 2017 (using the performance display mode which I think is the equivalent). Anyone else?

            EDIT: This is on a GTX 970
            http://cganimator.com/3ds-max-2017-f...-3ds-max-ever/

            That's strange, Autodesk would be interested to analyse your scene if you're able to share it??
            Maxscript made easy....
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            If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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            • #21
              I've been testing it a bit this morning and it's kinda weird... I managed to have 240 mil polygons and 4000 objects... still responds in "Performance" mode and about 8 fps... But if i have a single object with 20mil it's really slow, like 5 fps, and max 2015 is faster.

              Also UV editor is really slow, 100k polys object, i try to unwrap it... forget about it... Simple peel takes 2 min, navigation is SUPER slow... I don't understand what's going on to be honest, in their video it seems really quick.

              Sub-objection selection is indeed quick IF you don't orbit around, if you do, it freezes for 5-8 seconds before you can orbit again. Again, simple sphere 1mil polys, not as fast as they show in the video.

              I have a GTX 980 Ti... Updated drivers too. Win 10.

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              • #22
                Hide/Unhide all layers button
                Freeze/Unfreeze All layers button

                joy!....the little things....
                Sean MacNintch

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                • #23
                  Originally posted by Moriah View Post
                  I've been testing it a bit this morning and it's kinda weird... I managed to have 240 mil polygons and 4000 objects... still responds in "Performance" mode and about 8 fps... But if i have a single object with 20mil it's really slow, like 5 fps, and max 2015 is faster.

                  Also UV editor is really slow, 100k polys object, i try to unwrap it... forget about it... Simple peel takes 2 min, navigation is SUPER slow... I don't understand what's going on to be honest, in their video it seems really quick.

                  Sub-objection selection is indeed quick IF you don't orbit around, if you do, it freezes for 5-8 seconds before you can orbit again. Again, simple sphere 1mil polys, not as fast as they show in the video.

                  I have a GTX 980 Ti... Updated drivers too. Win 10.
                  I've got GTX 970, latest drivers and Windows 10, and sub-object interaction on 1.2M poly sphere works just fine. There is a little lag if you try to orbit right after performing a transformation, but it's definitely not 5-8s, more like 1 second:

                  https://www.youtube.com/watch?v=EP5EKGV3dCE

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                  • #24
                    Originally posted by dlparisi View Post
                    In admittedly quick testing this does not seem to be the case for me. A in progress scene with about 900,000 polys averages about 70-80fps in 2016 (using the shaded mode) and about 30-40 in 2017 (using the performance display mode which I think is the equivalent). Anyone else?

                    EDIT: This is on a GTX 970
                    Did a restart and all seems better now. Getting slightly better frame rates on 2017 than 2016. Turning off the view cube seems to help a little as well (may just be placebo though).
                    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                    • #25
                      My initial testing seems pretty promising. Booleans might actually be worth using now, for the first time ever!

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                      • #26
                        What about the asset browser? Looked pretty nice. I hadn't seen that before. I've been using Connector by DesignConnected. Works awesome for drag 'n drop propping from my prop library. It will be interesting to see how 2017 compares. Then again, it's such a pain to migrate from one version to the next, I think I'll wait a bit.
                        David Anderson
                        www.DavidAnderson.tv

                        Software:
                        Windows 10 Pro
                        3ds Max 2024.2.1 Update
                        V-Ray GPU 6 Update 2.1


                        Hardware:
                        Puget Systems
                        TRX40 EATX
                        AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
                        2X NVIDIA GeForce RTX 3090
                        128GB RAM

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                        • #27
                          Have you guys heard that the Snap feature is broken? ... Same thing every time, how can they brake something that has been working for years...

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                          • #28
                            I am sure they know it. How can you work on software for a year and not know that the snap is broken. My hunch is, they know people wait fo SP1 to upgrade, so they are probably fast tracking it. Soon, we'll be waiting for SP2, knowing SP1 is just a gimmick.

                            Originally posted by Moriah View Post
                            Have you guys heard that the Snap feature is broken? ... Same thing every time, how can they brake something that has been working for years...
                            Bobby Parker
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                            phone: 2188206812

                            My current hardware setup:
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                            • #29
                              Originally posted by Streetwise View Post
                              What about the asset browser? Looked pretty nice. I hadn't seen that before. I've been using Connector by DesignConnected. Works awesome for drag 'n drop propping from my prop library. It will be interesting to see how 2017 compares. Then again, it's such a pain to migrate from one version to the next, I think I'll wait a bit.
                              You mean the Asset Library? You can actually get that as a seperate free download and it works on 2016 also.
                              https://apps.autodesk.com/3DSMAX/en/...ng=en&os=Win64
                              Last edited by Morne; 20-04-2016, 09:13 AM.
                              Kind Regards,
                              Morne

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                              • #30
                                Originally posted by Morne View Post
                                You mean the Asset Library? You can actually get that as a seperate free download and it works on 2016 also.
                                https://apps.autodesk.com/3DSMAX/en/...ng=en&os=Win64
                                Did not know that! I'll have to check it out. Thanks!
                                David Anderson
                                www.DavidAnderson.tv

                                Software:
                                Windows 10 Pro
                                3ds Max 2024.2.1 Update
                                V-Ray GPU 6 Update 2.1


                                Hardware:
                                Puget Systems
                                TRX40 EATX
                                AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
                                2X NVIDIA GeForce RTX 3090
                                128GB RAM

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