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Realsitic Trees

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  • chriserskine
    replied
    yeah it works really well.. but only inside forest objects.

    using vraymultisub is also a good way, isn't quite a good. but you can use it on anything.

    Leave a comment:


  • mitviz
    replied
    Originally posted by chriserskine View Post
    just allows your to do something like the multi map. and you can plug different maps into it.

    http://docs.itoosoft.com/display/FOR...K/Forest+Color

    i believe overall tree change is fine with proxy, but elements needs mesh.
    thanks for this, will run some tests

    Leave a comment:


  • chriserskine
    replied
    just allows your to do something like the multi map. and you can plug different maps into it.

    http://docs.itoosoft.com/display/FOR...K/Forest+Color

    i believe overall tree change is fine with proxy, but elements needs mesh.

    Leave a comment:


  • mitviz
    replied
    Originally posted by chriserskine View Post
    you keep the tree as mesh instead of a vray proxy. you can do the variation with itoo forest
    hmmm, never saw that workflow, havent seen forest pack stuff of lately, so it will work even if it is a mapped leaf texture?

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  • chriserskine
    replied
    you keep the tree as mesh instead of a vray proxy. you can do the variation with itoo forest

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  • mitviz
    replied
    Originally posted by ajroane View Post
    You are right, to a point. More could be done in many instances, and I think most of the stock 3D modelers are very well aware that their models could be even better. But, how can one person or company make a model which fits perfectly with every lighting setup and material workflow? I'm not only asking rhetorically, how should/would you like your stock models set up?

    Here are a couple of points to consider: 1) Detaching leaves can give more control of randomization, but it ruins procedural models, like those created in GrowFX. I think more parametric randomization options will be added to GrowFX in the future, but that is only a guess. 2) Other options exist for adding variety to plants, but they often involve separate plugins, like Exlevel's excellent MultiMap plugin. But using additional plugins, even if they are free, is a big turn-off to many clients. 3) Your are right about the 2-Sided materials, those should be standard on Vray plant materials. But even then, there are still a few people who don't want to use 2-sided materials because they think it has too much affect on render times.

    Best,
    Andrew
    well make two options then when selling trees, its simple, i find myself more often these days fixing and making things random, there can be a few options for the same trees, may take longer to make the trees and setup but i think in the end it makes for a more marketable product

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  • ajroane
    replied
    Originally posted by mitviz View Post
    i think all these people selling trees should make the leaf colors random and already apply the correct materials and not have us do extra work
    You are right, to a point. More could be done in many instances, and I think most of the stock 3D modelers are very well aware that their models could be even better. But, how can one person or company make a model which fits perfectly with every lighting setup and material workflow? I'm not only asking rhetorically, how should/would you like your stock models set up?

    Here are a couple of points to consider: 1) Detaching leaves can give more control of randomization, but it ruins procedural models, like those created in GrowFX. I think more parametric randomization options will be added to GrowFX in the future, but that is only a guess. 2) Other options exist for adding variety to plants, but they often involve separate plugins, like Exlevel's excellent MultiMap plugin. But using additional plugins, even if they are free, is a big turn-off to many clients. 3) Your are right about the 2-Sided materials, those should be standard on Vray plant materials. But even then, there are still a few people who don't want to use 2-sided materials because they think it has too much affect on render times.

    Best,
    Andrew

    Leave a comment:


  • mitviz
    replied
    its a long time issue but biggest problem is the leaves of the trees themselves, i find myself these days detaching leaves and applying the random element modifier so i can have leaves of different colors on the trees, then i have to change the material settings to vray 2sided etc to get them looking realistic, i find that this usually makes the trees look really nice and more realistic no matter which supplier and library you have,just takes a few extra minutes which most of us cant sometimes be bothered with so i am trying to make my own library from the library of trees from all these companies i have, for each project i will try to change at least one tree, who knows, end of the year might have a collection of them but i think all these people selling trees should make the leaf colors random and already apply the correct materials and not have us do extra work

    Leave a comment:


  • lukx
    replied
    http://www.maxtree.org/

    Leave a comment:


  • glorybound
    replied
    Great, I'll give it a try.
    Originally posted by Neilg View Post
    We just bought this actually - not had chance to sort them out yet. they definitely look pretty good.

    Bobby, get in the habit of doing it - most evermotion trees can be fixed by switching the diffuse to sit in a color correct and banging the hue 20 points to the left. it takes 10 seconds, you dont need to test the render its just make sure the leaf isnt neon green or blue. makes a world of difference when they all sit in the same kind of range.

    Leave a comment:


  • Neilg
    replied
    Originally posted by Pixelcon View Post
    The latest pack (163) is, imo, the first tree-pack that is great out of the box.
    We just bought this actually - not had chance to sort them out yet. they definitely look pretty good.

    Bobby, get in the habit of doing it - most evermotion trees can be fixed by switching the diffuse to sit in a color correct and banging the hue 20 points to the left. it takes 10 seconds, you dont need to test the render its just make sure the leaf isnt neon green or blue. makes a world of difference when they all sit in the same kind of range.

    Leave a comment:


  • glorybound
    replied
    I checked them out, but their web samples doesn't show them off very good.

    Leave a comment:


  • Pixelcon
    replied
    Originally posted by khoross View Post
    Recently i've purshased the vizpark real trees, it's a great collection & you can modify each one to your needs with growfx
    http://www.vizpark.com/shop/real-trees/
    Im a fan of some of the models, but not the shaders in this pack...

    Leave a comment:


  • Pixelcon
    replied
    Originally posted by Neilg View Post
    It could have a lot to do with the color - i've never used an evermotion tree without customizing the hue/gamma of the leaf to match the material palette and lighting of the scene. makes a world of difference getting them to sit together.
    The latest pack (163) is, imo, the first tree-pack that is great out of the box.

    Leave a comment:


  • glorybound
    replied
    Grow FX seems to be pretty popular. I'll keep it on my radar.

    Leave a comment:

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