Announcement

Collapse
No announcement yet.

Realsitic Trees

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    its a long time issue but biggest problem is the leaves of the trees themselves, i find myself these days detaching leaves and applying the random element modifier so i can have leaves of different colors on the trees, then i have to change the material settings to vray 2sided etc to get them looking realistic, i find that this usually makes the trees look really nice and more realistic no matter which supplier and library you have,just takes a few extra minutes which most of us cant sometimes be bothered with so i am trying to make my own library from the library of trees from all these companies i have, for each project i will try to change at least one tree, who knows, end of the year might have a collection of them but i think all these people selling trees should make the leaf colors random and already apply the correct materials and not have us do extra work
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

    Comment


    • #17
      Originally posted by mitviz View Post
      i think all these people selling trees should make the leaf colors random and already apply the correct materials and not have us do extra work
      You are right, to a point. More could be done in many instances, and I think most of the stock 3D modelers are very well aware that their models could be even better. But, how can one person or company make a model which fits perfectly with every lighting setup and material workflow? I'm not only asking rhetorically, how should/would you like your stock models set up?

      Here are a couple of points to consider: 1) Detaching leaves can give more control of randomization, but it ruins procedural models, like those created in GrowFX. I think more parametric randomization options will be added to GrowFX in the future, but that is only a guess. 2) Other options exist for adding variety to plants, but they often involve separate plugins, like Exlevel's excellent MultiMap plugin. But using additional plugins, even if they are free, is a big turn-off to many clients. 3) Your are right about the 2-Sided materials, those should be standard on Vray plant materials. But even then, there are still a few people who don't want to use 2-sided materials because they think it has too much affect on render times.

      Best,
      Andrew

      Comment


      • #18
        Originally posted by ajroane View Post
        You are right, to a point. More could be done in many instances, and I think most of the stock 3D modelers are very well aware that their models could be even better. But, how can one person or company make a model which fits perfectly with every lighting setup and material workflow? I'm not only asking rhetorically, how should/would you like your stock models set up?

        Here are a couple of points to consider: 1) Detaching leaves can give more control of randomization, but it ruins procedural models, like those created in GrowFX. I think more parametric randomization options will be added to GrowFX in the future, but that is only a guess. 2) Other options exist for adding variety to plants, but they often involve separate plugins, like Exlevel's excellent MultiMap plugin. But using additional plugins, even if they are free, is a big turn-off to many clients. 3) Your are right about the 2-Sided materials, those should be standard on Vray plant materials. But even then, there are still a few people who don't want to use 2-sided materials because they think it has too much affect on render times.

        Best,
        Andrew
        well make two options then when selling trees, its simple, i find myself more often these days fixing and making things random, there can be a few options for the same trees, may take longer to make the trees and setup but i think in the end it makes for a more marketable product
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

        Comment


        • #19
          you keep the tree as mesh instead of a vray proxy. you can do the variation with itoo forest

          Comment


          • #20
            Originally posted by chriserskine View Post
            you keep the tree as mesh instead of a vray proxy. you can do the variation with itoo forest
            hmmm, never saw that workflow, havent seen forest pack stuff of lately, so it will work even if it is a mapped leaf texture?
            Architectural and Product Visualization at MITVIZ
            http://www.mitviz.com/
            http://mitviz.blogspot.com/
            http://www.flickr.com/photos/shawnmitford/

            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

            Comment


            • #21
              just allows your to do something like the multi map. and you can plug different maps into it.

              http://docs.itoosoft.com/display/FOR...K/Forest+Color

              i believe overall tree change is fine with proxy, but elements needs mesh.

              Comment


              • #22
                Originally posted by chriserskine View Post
                just allows your to do something like the multi map. and you can plug different maps into it.

                http://docs.itoosoft.com/display/FOR...K/Forest+Color

                i believe overall tree change is fine with proxy, but elements needs mesh.
                thanks for this, will run some tests
                Architectural and Product Visualization at MITVIZ
                http://www.mitviz.com/
                http://mitviz.blogspot.com/
                http://www.flickr.com/photos/shawnmitford/

                i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                Comment


                • #23
                  yeah it works really well.. but only inside forest objects.

                  using vraymultisub is also a good way, isn't quite a good. but you can use it on anything.

                  Comment

                  Working...
                  X