Is it me or does the use of a lot of Color Correction maps in materials make the render process slow down dramatically? Anyone else ever notice anything similar?
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Color Correction map and Render Times?
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Color Correction map and Render Times?
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2023.3 Update
V-Ray GPU 6 Update 1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Yes, Vlado mentioned that awhile ago.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by glorybound View PostYes, Vlado mentioned that awhile ago.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2023.3 Update
V-Ray GPU 6 Update 1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Not that I know of. I know the Siger Shaders use ColorCorrection in almost every slot.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by glorybound View PostNot that I know of. I know the Siger Shaders use ColorCorrection in almost every slot.
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Setup your shaders with color correction and if you are done rightklick on the last node before the material and klick Render Map.
Save it and than convert it in a tiled exr with the Exr conversion tool comming with Vray.
Back in Max, load them with the Vray-HDRI loader.
That will even result in faster renderings than without using the Color Correction but use standart image formats / 3ds max standart Bitmap Loader.
If you use Geometry dependent stuff like distance tex/dirt/curvature you'll have to bake the last node before them.
You could use render to texture instead but it'll need proper mapping.
Thats why I allways try to use Collor Correction and other 3ds max standart maps like composite and stuff only before that kind of map.
Can help alot for animations, but its a bit of an overkill for stills I think.
Unless you have tons of materials and Textures.Last edited by Ihno; 03-05-2016, 02:37 AM.German guy, sorry for my English.
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Originally posted by Morne View PostI'm hoping you can NOT use Color Correction at all in the new versionDavid Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2023.3 Update
V-Ray GPU 6 Update 1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Originally posted by Streetwise View PostDo you do most of your corrections in post?
In reality there will always be some modifications needed somewhere, no matter how good your initial setup isKind Regards,
Morne
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