I do not comprehend shader models. I've struggled with the concept for quite some time in ignorant bliss but just went about my day and hit render. Perhaps it's just the language programmers ues to suppress the masses.
I think I know the basic concept- newer models equals better performance and graphics. I think they are used in real-time graphics and some allow for new effects (such as better? displacement.) But it's all like the wizard behind the curtain in the Wizard of Oz. Does it effect all Max users or is it primarily animators or game developers?
Different instructions? 96 levels? Multipass? Ack.
Vertex Shader.
Pixel Shader.
Misnomer?
I think of shadows on a pixel or a vertex and I think to myself- how the hell can you see shadows on a pixel/vertex? Max only zooms in so far. You gotta be really near-sighted or have an electron microscope handy to perceive this effect...
Please- real-world explanation please.
I think I know the basic concept- newer models equals better performance and graphics. I think they are used in real-time graphics and some allow for new effects (such as better? displacement.) But it's all like the wizard behind the curtain in the Wizard of Oz. Does it effect all Max users or is it primarily animators or game developers?
Different instructions? 96 levels? Multipass? Ack.
Vertex Shader.
Pixel Shader.
Misnomer?
I think of shadows on a pixel or a vertex and I think to myself- how the hell can you see shadows on a pixel/vertex? Max only zooms in so far. You gotta be really near-sighted or have an electron microscope handy to perceive this effect...
Please- real-world explanation please.

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