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  • Material texture question

    Any ideas for how to go about making something that looks similar to what's in the groove? It's a piece of MDF that's been routed and what looks like painted.
    Click image for larger version

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    David Anderson
    www.DavidAnderson.tv

    Software:
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    3ds Max 2023.3 Update
    V-Ray GPU 6 Update 1


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  • #2
    displacement or itoo forrestpack.
    Luke Szeflinski
    :: www.lukx.com cgi

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    • #3
      Not sure but what would forest pack bring to the table? Just texture it I guess? I can't really see what's going on in the photo but looks like an easy job for some layered textures.
      A.

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      www.digitaltwins.be

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      • #4
        Here's a render of where I'm hoping to fix the groove to mimic the photo. I downloaded Forest Pack Lite, but I don't really know what I'm trying to do. I have a separate material created for the "groove", so perhaps a displacement is the way to go? Just don't know how to create randomness to it.

        Click image for larger version

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ID:	862075Click image for larger version

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        David Anderson
        www.DavidAnderson.tv

        Software:
        Windows 10 Pro
        3ds Max 2023.3 Update
        V-Ray GPU 6 Update 1


        Hardware:
        Puget Systems
        TRX40 EATX
        AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
        2X NVIDIA GeForce RTX 3090
        128GB RAM

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        • #5
          Originally posted by Streetwise View Post
          Here's a render of where I'm hoping to fix the groove to mimic the photo. I downloaded Forest Pack Lite, but I don't really know what I'm trying to do. I have a separate material created for the "groove", so perhaps a displacement is the way to go? Just don't know how to create randomness to it.

          [ATTACH=CONFIG]30300[/ATTACH][ATTACH=CONFIG]30301[/ATTACH]
          Don't know how close you will render this but a scattering plugin won't be of any help to you here. I would suggest creating a multisub material, selecting the groove and putting that on a different material ID if you haven't already and create a different grungy material that is less desaturated maybe blended with the original a bit. http://www.textures.com/download/pla...nge&filter=all
          A.

          ---------------------
          www.digitaltwins.be

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          • #6
            Originally posted by Vizioen View Post
            Don't know how close you will render this but a scattering plugin won't be of any help to you here.
            It won't be any closer than the test render that I did. I'll take a look at what you suggested. Thanks!
            David Anderson
            www.DavidAnderson.tv

            Software:
            Windows 10 Pro
            3ds Max 2023.3 Update
            V-Ray GPU 6 Update 1


            Hardware:
            Puget Systems
            TRX40 EATX
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            • #7
              Originally posted by Streetwise View Post
              It won't be any closer than the test render that I did. I'll take a look at what you suggested. Thanks!
              i would simply in photoshop make a tiling texture of the image you first posted and map that into the groove and make a bump map or displacement map of it also, no one will be able to tell the difference, here is a fast one i tested which tiles horizontally
              texture by shawn mitford, on Flickr
              texture bump by shawn mitford, on Flickr
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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              • #8
                Originally posted by mitviz View Post
                i would simply in photoshop make a tiling texture of the image you first posted
                Well there you go! Nice. I'll try it out.
                David Anderson
                www.DavidAnderson.tv

                Software:
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                3ds Max 2023.3 Update
                V-Ray GPU 6 Update 1


                Hardware:
                Puget Systems
                TRX40 EATX
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                • #9
                  Originally posted by Vizioen View Post
                  Don't know how close you will render this but a scattering plugin won't be of any help to you here.
                  It depends how much detail you want to go into. The first thing I thought of when I saw the reference photo was "I'd scatter loads of little pieces of geometry across the surface"
                  MDI Digital
                  moonjam

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                  • #10
                    Originally posted by AJ Jefferies View Post
                    It depends how much detail you want to go into.
                    Not much. In most cases, the furniture is far enough away the groove is really not all that distinguishable. It's just the few close-up detail renders where you see it. So I think Shawn's idea has the most merit, plus to keep render times down. Hopefully I'll get to try that out later today.
                    David Anderson
                    www.DavidAnderson.tv

                    Software:
                    Windows 10 Pro
                    3ds Max 2023.3 Update
                    V-Ray GPU 6 Update 1


                    Hardware:
                    Puget Systems
                    TRX40 EATX
                    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
                    2X NVIDIA GeForce RTX 3090
                    128GB RAM

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                    • #11
                      Originally posted by AJ Jefferies View Post
                      It depends how much detail you want to go into. The first thing I thought of when I saw the reference photo was "I'd scatter loads of little pieces of geometry across the surface"
                      Ha yeah ofcourse but in your case, some jellybean man would be walking around in that groove or something and there would be a big close up But besides that I don't see anything worth scattering. "Worst" case a little mudbox or Zbrush.
                      A.

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                      www.digitaltwins.be

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                      • #12
                        Originally posted by Vizioen View Post
                        "Worst" case a little mudbox or Zbrush.
                        Yeah, I really need to get on board with Zbrush someday.
                        David Anderson
                        www.DavidAnderson.tv

                        Software:
                        Windows 10 Pro
                        3ds Max 2023.3 Update
                        V-Ray GPU 6 Update 1


                        Hardware:
                        Puget Systems
                        TRX40 EATX
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                        128GB RAM

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                        • #13
                          I found mudbox less of a big step if you're somewhat used to 3Ds max it's quite intuitive and for this more than sufficient. I'm not very familiar with Zbrush but as I see people gear more towards Zbrush I'd think it's a more capable tool all in all.
                          Last edited by Vizioen; 19-05-2016, 07:53 AM.
                          A.

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                          www.digitaltwins.be

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                          • #14
                            Bercon procedural textures are your friend here. Google Mastering Vray course and you will see the magic you can do with those
                            Available for remote work.
                            My LinkedIn: https://www.linkedin.com/in/olegbudeanu/

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                            • #15
                              Originally posted by Oleg_Budeanu View Post
                              Bercon procedural textures are your friend here. Google Mastering Vray course and you will see the magic you can do with those
                              Well, if you've seen the latest video of Grant, where he elaborates on the use of Vray 3.3, he states that he used procedural textures more because he didn't have to unwrap everything, but with VrayTriplanarTex he'll probably go back to using textures more. It's quite hard to get a desired pattern with procedurals too.
                              A.

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                              www.digitaltwins.be

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