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3d people - again.

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  • 3d people - again.

    ok its time for my yearly request. who does the best 3d people for visualisation?


    ive checked out "renderpeople".. pretty good, but very expensive, and still lacking proper materials.

    still not there for foreground stuff in stills.


    i want a set of 3d people, with proper materials for the various body parts/clothes, and proper hair! and i want them to be reasonably priced.


    ok ill stop dreaming now and get back to 2d people in photoshop.

  • #2
    what about: http://3dscanstore.com/
    Luke Szeflinski
    :: www.lukx.com cgi

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    • #3
      Originally posted by super gnu View Post
      ok its time for my yearly request. who does the best 3d people for visualisation?


      ive checked out "renderpeople".. pretty good, but very expensive, and still lacking proper materials.

      still not there for foreground stuff in stills.


      i want a set of 3d people, with proper materials for the various body parts/clothes, and proper hair! and i want them to be reasonably priced.


      ok ill stop dreaming now and get back to 2d people in photoshop.
      Have you checked out the cost of buying the people in bulk? Individually they may be a bit expensive, but a bulk order brings the price per person down to reasonable levels I think.

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      • #4
        Originally posted by lukx View Post

        cool!

        i can see these ones being particularly useful for my office shots:

        http://www.3dscanstore.com/index.php...product_id=768

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        • #5
          Unfortunately most arch viz 3d people are poorly optimized when it comes to materials. Everything from their hair, skin, clothes, are all on one diffuse map that is pretty hard to break apart since the texture islands are still in a random scanned format. This leads to people with very waxy skin and melted plastic hair. For now, I just want 3d people who don't look like idiots with stupid poses. I see you 3D man, no need to wave at the camera.

          Ohhhh how I watched the Hellblade Dev Diary in envy when they were creating the main character.

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          • #6
            to be fair the renderpeople ones come with masks for each material type ( hair,skin, shoes,clothes) so with a bit of work, you could take them up a level. the hair and eyes are the things that bug me. a few artfully placed strands ( even opacity mapped planes) would help enormously breaking up the "helmet effect" and a glint in the eye would avoid that "dead" look.

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            • #7
              also found this: https://www.hdri-hub.com/hdrishop/3d...s/renderpeople
              Luke Szeflinski
              :: www.lukx.com cgi

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              • #8
                Originally posted by lukx View Post
                those are the ones i mentioned in the first post.. they are the ones ive ended up using.. not bad really..

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                • #9
                  oh sorry
                  Luke Szeflinski
                  :: www.lukx.com cgi

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                  • #10
                    https://secure.axyz-design.com/produ...gory/3d-people
                    Luke Szeflinski
                    :: www.lukx.com cgi

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                    • #11
                      This seems like the most up to date thread.

                      Any recommendations for 3d people for middle, far distance? Maybe a collection that has a good range to scatter? Close up I will stick to photoshop, but for filling out scenes some light 3d people would be usefull.

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                      • #12
                        Originally posted by dean_dmoo View Post
                        This seems like the most up to date thread.

                        Any recommendations for 3d people for middle, far distance? Maybe a collection that has a good range to scatter? Close up I will stick to photoshop, but for filling out scenes some light 3d people would be usefull.

                        http://forums.chaosgroup.com/showthr...out-humanalloy
                        Kind Regards,
                        Morne

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