Anyone using Frischluft Depth of Field to add a depth of field effect using a z Depth render pass? I've been trying to use this approach for a LONG time and never achieved the look I am after. I wonder if anyone had any tips?
In a nutshell, I want the foreground of a scene to be thrown out of focus but the mid-to-background be sharp. I render a Z Depth pass using VRay in the expected way and have the FL plugin derive its z depth data from this. Regardless of the settings, I cannot seem to get the foreground blurry and the background sharp. Is this just impossible using a post effect (because we are trying to see sharp stuff 'through' blurry stuff)?
In a nutshell, I want the foreground of a scene to be thrown out of focus but the mid-to-background be sharp. I render a Z Depth pass using VRay in the expected way and have the FL plugin derive its z depth data from this. Regardless of the settings, I cannot seem to get the foreground blurry and the background sharp. Is this just impossible using a post effect (because we are trying to see sharp stuff 'through' blurry stuff)?
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