So I've figured out how to add a UVW Map modifier as separate instances to each of 158 objects in a scene. But the problem is that the UVW maps don't seem to be randomized for each surface. For instance, two drawer front objects will have identical grain pattern. Also, in many cases, the map only covers part of the object causing a repeat in the texture. (see attached - Gizmo is the orange line).
How does one assign "randomness" to the gizmo placement for each UVW Map and at the same time, telling the Map to always cover the entire object? In this case, the material scan is 48x72. So every object for this piece of furniture has a Box mapping of 48x48x72.
Thanks.
How does one assign "randomness" to the gizmo placement for each UVW Map and at the same time, telling the Map to always cover the entire object? In this case, the material scan is 48x72. So every object for this piece of furniture has a Box mapping of 48x48x72.
Thanks.
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