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Zorb Modifier advice for UVWMaps

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  • Zorb Modifier advice for UVWMaps

    So I've figured out how to add a UVW Map modifier as separate instances to each of 158 objects in a scene. But the problem is that the UVW maps don't seem to be randomized for each surface. For instance, two drawer front objects will have identical grain pattern. Also, in many cases, the map only covers part of the object causing a repeat in the texture. (see attached - Gizmo is the orange line).

    How does one assign "randomness" to the gizmo placement for each UVW Map and at the same time, telling the Map to always cover the entire object? In this case, the material scan is 48x72. So every object for this piece of furniture has a Box mapping of 48x48x72.

    Thanks.

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    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2023.3 Update
    V-Ray GPU 6 Update 1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    I have no idea what that uvmap interface you have up is doing, but scrap all that. just map the objects the correct scale and then run this script on it - http://www.scriptspot.com/3ds-max/sc...ass-randomizer

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    • #3
      Add a UVW XForm modifier on top with random offsets... use this code below.

      for o in selection do
      (
      m = UVW_XForm()
      m.U_Offset = random -1.0 1.0
      m.v_offset = random -1.0 1.0
      addModifier o m
      )
      Maxscript made easy....
      davewortley.wordpress.com
      Follow me here:
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      If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

      Comment


      • #4
        or do what i do, after you apply uvw map and the scale etc is ok, just after wards drop a unwrap modifier untop and go into element mode and take a few mins to just by moving uvs around randomize it, at this stage no need to be careful just grab and move in any direction, i already use a tonne of plugins so this will eliminate the need to use another
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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