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  • ColorCorrection

    Does anybody have a 2017 ColorCorrection? I don't think it has been updated for several years, still worked in 2016, but not in 2017.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    The builtin 3dsmax one is much better than the plugin version.
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #3
      I thought it was the other way around? Is there a script to convert old scenes?
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        I'll try this, although it is really old.

        http://www.scriptspot.com/3ds-max/sc...rection-plugin
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          "Colorcorrect" is the old plugin "Color Correction" is the built-in one
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

          Comment


          • #6
            Okay, than the script sounds like it'll work.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              It seems a little limited IMO. I realize it's not an exact 1:1 correlation between the two color correct maps but the script only converts a few of the values into the new map. I'm also not sure on some of the conversions they are doing: how does the HSL saturation values get converted using
              Code:
              mcc_sat=m.hsl_sat_off/1.32+(m.hsl_sat_gain-100)/2.66  .....(why do the two values get added together??)
              To me it seems a better conversion would be
              Code:
              mcc_sat=(100+m.hsl_sat_off)*((m.hsl_sat_gain-100)/100)   .....first the value will get offset and then multiplied by the gain
              I'm working on trying to expand it's scope a bit and test some of the alternate conversions.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment


              • #8
                I don't go back to old projects to often, so personally, I'm okay. I'm sure some will be looking for a way to convert,
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  Originally posted by dlparisi View Post
                  It seems a little limited IMO. I realize it's not an exact 1:1 correlation between the two color correct maps but the script only converts a few of the values into the new map. I'm also not sure on some of the conversions they are doing: how does the HSL saturation values get converted using
                  Code:
                  mcc_sat=m.hsl_sat_off/1.32+(m.hsl_sat_gain-100)/2.66  .....(why do the two values get added together??)
                  To me it seems a better conversion would be
                  Code:
                  mcc_sat=(100+m.hsl_sat_off)*((m.hsl_sat_gain-100)/100)   .....first the value will get offset and then multiplied by the gain
                  I'm working on trying to expand it's scope a bit and test some of the alternate conversions.
                  It seems that the 3ds max color correction Advanced settings are broken a bit.... If you try to adjust the Lift/Offset of the green channel it does nothing. Weirdly though, if the green channel is enabled, the RGB Lift/Offset seems to affect all of the channels plus the green channel again (the bitmap gets both brighter and a touch green). Trying it with any other channel works as expected though. Sadly, this kind of breaks the ability to replicate the Color Correct plugin. Can anyone else confirm the behavior of the Color Correction map is broken?
                  www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                  Comment

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