Does anybody have a 2017 ColorCorrection? I don't think it has been updated for several years, still worked in 2016, but not in 2017.
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ColorCorrection
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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The builtin 3dsmax one is much better than the plugin version.
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I thought it was the other way around? Is there a script to convert old scenes?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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"Colorcorrect" is the old plugin "Color Correction" is the built-in one
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Okay, than the script sounds like it'll work.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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It seems a little limited IMO. I realize it's not an exact 1:1 correlation between the two color correct maps but the script only converts a few of the values into the new map. I'm also not sure on some of the conversions they are doing: how does the HSL saturation values get converted usingCode:mcc_sat=m.hsl_sat_off/1.32+(m.hsl_sat_gain-100)/2.66 .....(why do the two values get added together??)
Code:mcc_sat=(100+m.hsl_sat_off)*((m.hsl_sat_gain-100)/100) .....first the value will get offset and then multiplied by the gain
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I don't go back to old projects to often, so personally, I'm okay. I'm sure some will be looking for a way to convert,Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by dlparisi View PostIt seems a little limited IMO. I realize it's not an exact 1:1 correlation between the two color correct maps but the script only converts a few of the values into the new map. I'm also not sure on some of the conversions they are doing: how does the HSL saturation values get converted usingCode:mcc_sat=m.hsl_sat_off/1.32+(m.hsl_sat_gain-100)/2.66 .....(why do the two values get added together??)
Code:mcc_sat=(100+m.hsl_sat_off)*((m.hsl_sat_gain-100)/100) .....first the value will get offset and then multiplied by the gain
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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