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Check Evotis out !

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  • Check Evotis out !

    Wow this is just... awesome
    http://www.go-ghost.com/

  • #2
    The lighting per object is way cool.
    Bobby Parker
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    • #3
      Yeah amazing right?

      No need to matte anything cause it's all in the file format. Uses samples taken from the ray-tracer so no extra render time.

      Maybe Chaosgroup should write a file format like this one?

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      • #4
        Originally posted by pg1 View Post
        Maybe Chaosgroup should write a file format like this one?
        Why would we do that? There are already two formats that can store sub-pixel samples: OpenEXR 2 and the mentioned EVO file format (there is also RPF, but I don't know if anyone is using it). Won't it make a lot more sense for us to support those instead of reinventing the wheel? From what I know, the GoGhost guys already have V-Ray support, so you can ask them for more information.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          amazing that RPF has been around for decades (?) and has this functionality. i never realised it was so powerful. wonder why it never took off.

          in any case, heres hoping for a 3dsmax version of this asap.

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          • #6
            Haven't used RPF since learning to composite with Combustion back in 2004 ...12 years..wow time goes by quick

            Yes I can see why you would not want to re-invent the wheel, especially as the GoGhost guys do have v-ray support.

            Is it currently possible to output an exr. from vray that contains sub-pixel samples that can be used in Nuke to generate usable mattes on the fly that can be used in the way the demo video from GoGhost? And how is this output? in the same way you output deep files?

            Sorry if my questions sound stupid/obvious I don't use deep very often. A lot of places I have worked don't use it mostly due to the massive file size. I wasn't aware that you could get the kind of control in by using exr 2.0 in post to auto generate mattes in post . The times I have used deep there is still some cracking and artifacts on depth based masks.

            This goes a bit over my head but this pdf talks of improving openExr 2.0
            http://research.dreamworks.com/paper...015_Slides.pdf

            Its from 2015 has this been implemented already into OpenEXR and I just missed the memo?

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