So I have a dummy object with custom attribute sliders that are wired to objects in various ways and I also have a slider that activates a script controller for one object. What I'm trying to do next is create a checkbox in that same custom attributes menu that toggles a group of lights on/off in addition to making a selection of objects renderable/not renderable (all via a single checkbox).
Since On/Off and Renderable are inaccessible through controllers and wiring, I want to link them via maxscript. However to complicate things further, I'm using this entire object as an xref in many other scenes, and I need the maxscript to be stored inside an object or node (like it would be via the position script controller I have already). Is this possible? What alternatives do I have here? Am I stuck because xref objects parameters other than transforms can't be externally referenced in another scene?
I'm very new to wiring and scripting so there is likely a very simple solution to this, although xref always finds a way to complicate things.
Since On/Off and Renderable are inaccessible through controllers and wiring, I want to link them via maxscript. However to complicate things further, I'm using this entire object as an xref in many other scenes, and I need the maxscript to be stored inside an object or node (like it would be via the position script controller I have already). Is this possible? What alternatives do I have here? Am I stuck because xref objects parameters other than transforms can't be externally referenced in another scene?
I'm very new to wiring and scripting so there is likely a very simple solution to this, although xref always finds a way to complicate things.
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