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  • panning in sphere-camera

    anyone has an idea, how to pan in a picture with after effect, generated via vray's sphere-cam. ich want to save renderingtime while rendering a large picture out of vray and then just pan in this picture generating a camera turn. but if i would use a 270°-fov-sphere, all looks (makes sense) distorted. so what i would need, is a filter, that re-distort the deformation, to get straight lines... or has anyone other suggestions to save rendertime, because if i make a cameraturn (with no movement) rendering a whole moviesequence makes no sense for me. i want to output hdtv and there are allways 7-10 seconds camera-turns, some movements, but for the still standing and zooming cameras, i could make a panorama-pic instead and i also coul better controll this later.

    but how can i get this in aftereffects without distortion? i tried also the cylindercam from a point, but this seems to work strange... i could'n get a good result for an interior in a big hall (120m x 40m) its looks more like an area over and another unter the horizon, but... nearly nothing seen from the model. i stopped trying this after a while. anyone has an idea whats going wrong? i used for this a fov of 270 and render output 5000x5000. also i tried 100 by 5000 and 5000 by 100, but still the same phenomen, a bin area over an a big area under the horizon...

    i would prefer a cylindrical camera, because there is no distortion in the vertical lines...

  • #2
    anyone knows the conoa-plugin for ae? there should be a spherecam, where you can put the camera inside the sphere. it seems as if this will be the solution for me. anybody has expieriences with this? seems to be a cheap solution

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    • #3
      hmm.. why not doing excactely this inside max....
      Put your panorama on a sphere place a camera inside and render...

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