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  • Climbing Grass

    Does anybody know how to avoid this in FPP?

    Click image for larger version

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    See the grass on the bottom, right? I have the scale to fit slope areas on, which I need, and it is set to Point, which the edges work. Other than the spike of grass, everything looks how I need it to look.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    havent had this one in a while but a quick fix would be to simply switch into tree mode and delete those patches if everything else is fine.
    www.short-cuts.de

    Comment


    • #3
      Originally posted by Olli96 View Post
      havent had this one in a while but a quick fix would be to simply switch into tree mode and delete those patches if everything else is fine.
      I painted it out in PS, but I'll keep that in mind. Thanks!
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        Interesting, I get better luck using Edge for FPP grass. Anyway, I would suspect the distribution surface as the culprit...

        Comment


        • #5
          I was able to us UV, opposed to XY, which worked.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment

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