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  • Tile material question / challenge

    Hi,

    I'm currently working on a large public swimmingpool and the design requires floortiling that goes from dark grey to light grey within a gradient-esque principle. See image (https://s-media-cache-ak0.pinimg.com...6a679ce504.jpg).

    I generally work with floorgenerator and use random mat. id to create a diverse spread of tiles within a colour range (for example dark grey). With a swimmingpool the floor is an important aspect so I prefer having it as geometry and the scale (50+ meters) means I can minimise tiling by combining the geometry with random mat. id and a multimaterial.

    However, besides manually dividing the geometry up to get the gradient effect I'm at a loss how I can otherwise do this. Preferably I would like to add something like a gradient ramp in the random mat id modifyer so that the mat id's can be clustered along a gradient. For example id1-4 at white, id4-8 at grey and id8-12 at black.

    Anybody have a tips or can point me in the right direction? Thanks!

    Dean

  • #2
    Maybe if you use a gradient ramp with four swatches, set the interpolation to solid so you get four bands of colour. On each colour swatch there's the option to use a texture instead of just the colour of the swatch so you could sub in a random mat in each that uses a slightly darker range as it goes down the gradient? Bercon gradient is handy for this!

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    • #3
      Hi Jo,

      Thanks for the response.

      I'm not sure I understand your solution correctly but I think you are approaching it from a different starting point, which is probably better.

      My starting point it to create 12 materials/multimaterial (variation in colour and reflection) and link them in to a floorgenerator geometry and use the randommat id modifyer to create the randomness. However for the last step I am looking to enbale the random mat's to be organised to create the gradient effect.

      Your version, If I understand correctly, is to create textures with a random colourrange using the gradient ramp and then link that to the geometry. Is that right?

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      • #4
        You should be able to achieve this using Bercon Tiles. It has an option to apply a mosaic style effect driven by a map.

        mekene

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        • #5
          Depending on the need for details, but I would probably use the regular 'tile' map with gradient ramps. Does this knig of thins quite correctly.
          Alain Blanchette
          www.pixistudio.com

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          • #6
            Latest railclone tip may help you : https://www.facebook.com/itoosoft/?fref=nf
            http://www.3dna.be

            Comment


            • #7
              Thanks guys, that last one should be perfect!

              Comment


              • #8
                http://www.vizpark.com/shop/mosaic/

                there is an example using a gradient map
                show me the money!!

                Comment


                • #9
                  Glad that tip was helpful for someone so quickly

                  If you need them there are some sample files on our forum too: http://forum.itoosoft.com/index.php?topic=3880.0

                  Cheers!

                  Paul
                  Paul Roberts
                  Training Manager - iToo Software

                  Comment


                  • #10
                    Thanks Paul!

                    Will check it out.

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