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  • Hidden objects in render

    I have an Evermotion set that I'm playing around with. I'm having an issue in that no matter what changes I make to the set, it keeps rendering out as original. Even if I hide all of the walls, they still render like nothing has changed even though they are gone in viewport. The only change that seems to work is applying different materials, but aside from that, any physical modifications seem to be ignored on the render side of things even though I can see them in viewport.

    Update: Even if I hide *everything*, the scene renders as normal. Almost like something is stuck in memory?
    Last edited by Streetwise; 03-10-2016, 08:26 AM.
    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    have you checked that "render hidden geometry" is not ticked?

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    • #3
      Stupid question but do you have the 'Render Hidden Geometry' enabled in the Common settings?
      MDI Digital
      moonjam

      Comment


      • #4
        BINGO!! Not a stupid question at all. I'm guessing that it was turned on by default and it's something I never use or would think to use. Thanks!
        David Anderson
        www.DavidAnderson.tv

        Software:
        Windows 10 Pro
        3ds Max 2024.2.1 Update
        V-Ray GPU 6 Update 2.1


        Hardware:
        Puget Systems
        TRX40 EATX
        AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
        2X NVIDIA GeForce RTX 3090
        128GB RAM

        Comment

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