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How to approach this? (ink in water/smoke)

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  • How to approach this? (ink in water/smoke)

    I got a request of doing something like the attached image but animated and i could use some pointers where to start. Its like multicolored thick smoke or colored ink into water. Can something like this be done in max without plugins? i have some basic knowledge of pflow but i am not sure if i could get it to look right - i am experimenting with it right now. So if anyone have some tips or pointers how you guys would do something like this it would be nice to post here.

    thanks in advance!
    Attached Files
    www.short-cuts.de

  • #2
    Phoenix FD is capable to do such simulations:
    https://www.youtube.com/watch?v=0AySkEXqESk
    And Phoenix is a nice toy once you bought it
    It eats a big chunk of my spare time

    I dont think you can do anything near this with standart max features.
    Last edited by Ihno; 11-10-2016, 11:05 PM.
    German guy, sorry for my English.

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    • #3
      Hello,

      As Ihno mentioned Phoenix FD can do such things. Here is a screenshot made with Phoenix 3.0

      Click image for larger version

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      Georgi Zhekov
      Phoenix Product Manager
      Chaos

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      • #4
        Another vote for phoenix.

        https://vimeo.com/107876630

        You'll never be able to do anything like it without plugins. Still the best way to do that exact look would be to film a ton of it and assemble it into what you need in post.

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        • #5
          Thanks guys, that helps a lot. So its phoenix then
          www.short-cuts.de

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          • #6
            either pflow and krakatoa or phoenix...
            get ready for 1TB of sims for a detailed ink cloud like the example though!

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            • #7
              If you do a particle simulation in Phoenix and render that using point shader, it won't take that much memory. You can get really detailed simulation using under 5 million voxel grid and 10-20 million particles or even more. It's quite fast to simulate, but rendering it might take some time.
              Lasse Kilpia
              VFX Artist
              Post Control Helsinki

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              • #8
                The example I posted is around 60 million particles and renders at about 20 minutes per frame on a single machine.
                Georgi Zhekov
                Phoenix Product Manager
                Chaos

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                • #9
                  Thanks again for your help guys, if we will get this job i will report back with hopefully some awesome results
                  www.short-cuts.de

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                  • #10
                    Had to create a quick test.
                    Nothing special, but I thought to share it anyway.

                    https://vimeo.com/187531850
                    Lasse Kilpia
                    VFX Artist
                    Post Control Helsinki

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                    • #11
                      Looks great!
                      www.short-cuts.de

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