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Pimax 4k - the first 4k-per-eye VR glasses - anybody tried it?

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  • Pimax 4k - the first 4k-per-eye VR glasses - anybody tried it?

    The resolution is great, the price is great ... but did someone test it here? I would like to use it for working on stereo panos, but I'm not sure.

    -Micha
    www.simulacrum.de ... visualization for designer and architects

  • #2
    This is the first I have heard of it. Resolution sounds great but the refresh rate is not as good as the competitors. It will likely cause sickness faster than Vive/Oculus.

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    • #3
      The higher resolution could bee a so big advantage that the lower refresh rate isn't so important:
      http://www.beetwing.com/2016/09/17/p...eadset-for-pc/

      I'm curious for some practical experience by the CG community. Maybe the refresh rate is good enough for 3D stereo panos for the next two years until 4k is standard.
      www.simulacrum.de ... visualization for designer and architects

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      • #4
        High refresh rate is very important if you don't want your clients to get sick. High res is awesome but it doesn't make up for refresh rate. You need both. We would gladly pay twice what they are asking if they could get the refresh up to 90. Three times what they are asking if they could get it to 120.

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        • #5
          Don't forget the price of the machine you'd need to make use of the 4k and run this at suitable fps.
          Cheers,
          Oliver

          https://www.artstation.com/mokiki

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          • #6
            My 1080gtx and i7 4770 cannot run Elite Dangerous at 90fps with an Oculus with only slight supersampling increase so I think my kit would really struggle with 4k per eye. The systems need to catch up very quickly otherwise VR is going to suffer.
            Regards

            Steve

            My Portfolio

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            • #7
              On the other side your game needs more GPU power for all the graphic effects and during showing a simple VR more power can be used for the output only. So, maybe your very powerful hardware should work fine for VR use.
              www.simulacrum.de ... visualization for designer and architects

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              • #8
                Where do you see it's 4k PER EYE?
                It's 4k for both eyes, otherwise it would be a 8k screen for both eyes, and that's not it.

                It certainly looks great, but I'd be happy to pay 2 or 3 times more if it was able to achieve higher frame-rates.
                I'd think our current hardware would still be fine to get those sets working. Don't forget it's single 4k screen and a lot of people are playing games at 4k with good refresh rates.
                So VR at 4k with simpler stuff should be easy to achieve with a Titan X Pascal, and if that's not enough, we can just stick another one in SLI or 3 or 4 if it's possible.
                Sometimes, price is not a issue, and it's better to offer a solution that would cost a couple of grants in stead of focusing absolutely on getting something good at 350.
                Just see GPU rendering or CPU nodes, we can easily buy multiples nodes at 10k$, I could consider buy the whole VR bundle for 5-8k$ as well, 1-2k for the goggles and 3-5k for the hardware driving it.
                Stan

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