Something I assumed would be a simple task is turning out to be a head scratcher.
The task:
Create a radial gradient map (simple white to black to use as a mask) that can be applied to any complex geometry in 3 dimensions (rather than the typical planar).
The idea is to apply this material to any complex object and animate sort of a 3D shockwave going through the object. However, everything I've tried is either limited to planar only or falls victim to uvw complications.
The closest I've come is using bercon gradients but the uvw (even in object xyz mode) scrambled the effect up.
I've tried looking into finding a shader that creates texture info from intersection with an animated sphere but couldn't find anything useful there either.
Anybody got any ideas?
The task:
Create a radial gradient map (simple white to black to use as a mask) that can be applied to any complex geometry in 3 dimensions (rather than the typical planar).
The idea is to apply this material to any complex object and animate sort of a 3D shockwave going through the object. However, everything I've tried is either limited to planar only or falls victim to uvw complications.
The closest I've come is using bercon gradients but the uvw (even in object xyz mode) scrambled the effect up.
I've tried looking into finding a shader that creates texture info from intersection with an animated sphere but couldn't find anything useful there either.
Anybody got any ideas?
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