I am trying to find something similar to a VrayBlendMtl. When doing complicated tile patterns that needs to work for large areas and close up shots, I normally use a VrayBlendMtl with different black and white mask maps to mix/blend different materials. This allows you to have an overall complicated pattern created by the mask maps and materials that can have detailed smaller maps on. I was wondering, instead of using different black and white masks to blend materials together, is there not a map that you can color code? So in photoshop you paint red, green and yellow, and use those colors as the mask. You will then have 1 high res colored mask map, and somehow tell max to apply materials based on a mask by color instead of mask by black and white.
Tries finding something on the internet but could not.
regards,
wim
Tries finding something on the internet but could not.
regards,
wim
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