Hi all,
I was wondering if any of you knew of a good way of showing moving fluid that has specks throughout it. I'm creating an animation of eye surgery where they suck out the vitreous (jelly bit at the back) but it has "snow" throughout it.
I managed to fudge it by using SimCloth to create the vitreous by pulling it through a tube. Then in another pass introduced particles. However, the particles don't really follow the SimCloth mesh as they were just blown in the general direction the mesh was moving.
http://www.core3d.com/ben/Test/Vitreous.mpg
Any thoughts/ideas on how to get a more accurate simulation???
Thanks in advance,
Ben
Ps. I've been using VRay for a couple of years now and really love it!!
I was wondering if any of you knew of a good way of showing moving fluid that has specks throughout it. I'm creating an animation of eye surgery where they suck out the vitreous (jelly bit at the back) but it has "snow" throughout it.
I managed to fudge it by using SimCloth to create the vitreous by pulling it through a tube. Then in another pass introduced particles. However, the particles don't really follow the SimCloth mesh as they were just blown in the general direction the mesh was moving.
http://www.core3d.com/ben/Test/Vitreous.mpg
Any thoughts/ideas on how to get a more accurate simulation???
Thanks in advance,
Ben
Ps. I've been using VRay for a couple of years now and really love it!!
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