Heya Vlado!
For no other reason than trivia, with reflection and spec being the same thing, how come the decision was made in vray to split the two? Was it as support for the older 3ds max fakes or was there usability reasons thought of such as post glows / flares that had it split out into a separate channel?
Cheers!
John
For no other reason than trivia, with reflection and spec being the same thing, how come the decision was made in vray to split the two? Was it as support for the older 3ds max fakes or was there usability reasons thought of such as post glows / flares that had it split out into a separate channel?
Cheers!
John
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