I have a client wanting a fully baked model, both textures, and lighting. Big deal? How do I go about this?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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yeah its a big deal. You can't bake reflections/refractions/specular, so it will be either no reflections or dead reflections. Baking requires good uv's so chances are you will have to nicely uv everything. Even then, unless your uvs layed out all objects in one square you will have to bake multiple objects and result will be one baked texture per object in one uv space.
Tons of work in other wordsDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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You would thing there would be a one click solution for this?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Get more specifics from them. Depending on the model and how many texture sheets they need, just laying out your UVs can take you longer than you would expect. Textures you can probably reuse same texture space for the same textured items like brick, yet your lighting UV space needs to be all unique with no overlap.
It should be billed as a complete add service or new job.
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Originally posted by Neilg View Postif you've never done it before it's going to take you twice as long as you spent on the images, at least. assuming you dont hit any hiccups that you cant solve straight away.
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More details on the model?
I've got a pretty straight forward process for baking lighting/textures into geometry. You can get away with a lot via quick and dirty unwrapping. I've processed 1-5mil poly scenes with 100+ baked texture maps with relative success. Once it's looking good, it's more a matter of how much time you have to do the baking to get clean bakes. But I haven't used it in any commercial capacity. Only for internal design review - I wish I could show what I've got.
side note: wish VrayDenoise could work automatically on these baked textures - without having to jig up some batch process for all the maps afterwards. It's just too much data to be pushing around (at least for me).Brendan Coyle | www.brendancoyle.com
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I told the guy that it isn't something that I am interested in. He said that everyone he has reached out to said the same thing.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostI told the guy that it isn't something that I am interested in. He said that everyone he has reached out to said the same thing.
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Originally posted by glorybound View PostI told the guy that it isn't something that I am interested in. He said that everyone he has reached out to said the same thing.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I tried to go the route of baking maps on a simple oil rig for a simulator I was making to be used in unity3d and quickly abandoned the idea as it was a HUGE undertaking and not worth it in the end.Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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its not a hard process, unwrella does a pretty good job of automatically laying out the uvs, you will stil need to tweak them a little but stil it does a good job and flatiron will do a nice bake of the lights, its something i did few years ago on a simple interior and its not as hard as you might thinkArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
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