Hello Forum,
last time I asked for a solution to select cylinders by its radius and luckily plastic helped me out with a little script that solved that problem.
Now my second question (I promise I will start learning maxscript!):
Is there a way to transform or generate splines from the cylindres based on their middle axis ? I dont want their edges to be used to generate splines, there is already a button for this....
Thanks,
Daniel
last time I asked for a solution to select cylinders by its radius and luckily plastic helped me out with a little script that solved that problem.
Now my second question (I promise I will start learning maxscript!):
Is there a way to transform or generate splines from the cylindres based on their middle axis ? I dont want their edges to be used to generate splines, there is already a button for this....
Thanks,
Daniel
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