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3ds max 2018 will ship with Arnold in place of Mental Ray

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  • #61
    Originally posted by Alex_M View Post
    I just tried the beta of 2.8 (download here). I see that it now has the 2-axis translation handles on the gizmo (no more shift+click on the arrows)! Proper layer manager with nesting is also added!

    [ATTACH=CONFIG]37605[/ATTACH]

    This makes it a lot more user friendly than before, at least for me. Looking forward to the final release! Actually, I've been donating to Blender Foundation for a few months in a row now and I feel good about it! Now if they add colored wireframes I might be on my way out of Max.
    saw some tutorials and watching a few, i don't see anything in max that can't be done in blender, heck they have their own render engine and free renderfarm
    Architectural and Product Visualization at MITVIZ
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    • #62
      Originally posted by mitviz View Post
      problem is people like chaosgroup who don't want to update vray etc for those softwares, many others, they are staying away from the free package which i think is a mistake, alot of freelancers use it and less money they spends on max and maya etc more money they will have to buy plugins
      On the contrary - CG has done a lot of work on the integration with Vray, and they've done a great job keeping it up to date. From my understanding, the interactive pipeline is something that needs a change from the Blender Foundation end, and may be out of Chaos Group's control.

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      • #63
        The problem is not that Blender is free, but that it uses the GPL open source license which is incompatible with commercial software. The GPL license requires any plugin for Blender to also be open source. We are lucky because we can do this for V-Ray by making the actual V-Ray translator in Blender open source, and it outputs V-Ray scene files which are then rendered with V-Ray Standalone. However we can only do this because of the specific way in which a renderer works. Other plugins like ForestPro would be a lot more complicated to implement.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #64
          Originally posted by vlado View Post
          The problem is not that Blender is free, but that it uses the GPL open source license which is incompatible with commercial software. The GPL license requires any plugin for Blender to also be open source. We are lucky because we can do this for V-Ray by making the actual V-Ray translator in Blender open source, and it outputs V-Ray scene files which are then rendered with V-Ray Standalone. However we can only do this because of the specific way in which a renderer works. Other plugins like ForestPro would be a lot more complicated to implement.

          Best regards,
          Vlado
          ahhhaaaa now i see, never knew that
          Architectural and Product Visualization at MITVIZ
          http://www.mitviz.com/
          http://mitviz.blogspot.com/
          http://www.flickr.com/photos/shawnmitford/

          i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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          • #65
            anyone else tried max 2018? some problems i knew existed in 2017 stil exist in 2018 even after it was reported at the same time 2017 came out, well as reported to me by 3 people so far, then i wonder did they make real change other than add arnold which i hear also is really slow
            Architectural and Product Visualization at MITVIZ
            http://www.mitviz.com/
            http://mitviz.blogspot.com/
            http://www.flickr.com/photos/shawnmitford/

            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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            • #66
              I don't know. It's not 4K compatible, so I can't even try. I know that strangely enough, the 3DS MAX icon is the same as 2017; don't they change that every year?

              Originally posted by mitviz View Post
              anyone else tried max 2018? some problems i knew existed in 2017 stil exist in 2018 even after it was reported at the same time 2017 came out, well as reported to me by 3 people so far, then i wonder did they make real change other than add arnold which i hear also is really slow
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
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              • ​Windows 11 Pro

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              • #67
                Originally posted by glorybound View Post
                don't they change that every year?
                They probably run out of budget )))
                Dmitry Vinnik
                Silhouette Images Inc.
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                • #68
                  Funny. Quality control would be nice.
                  Originally posted by Morbid Angel View Post
                  They probably run out of budget )))
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

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                  • #69
                    4k is working fine for me @glorybound.

                    Maybe right-click on the 3ds Max 2018 icon and make sure that 'Disable display scaling on high DPI settings' isn't enabled. Just a wild guess. I have no idea why it might not be working.

                    When I first installed 2018, the dialog box where I entered my serial number was non high-DPI compatible but after that everything seems to be working fine.
                    Steve Burke
                    www.burkestudios.com

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                    • #70
                      That button isn't checked. Odd that mine isn't working. The help says that MAX will auto detect the dpi, but it's not for me.


                      Originally posted by Bathyscaph View Post
                      4k is working fine for me @glorybound.

                      Maybe right-click on the 3ds Max 2018 icon and make sure that 'Disable display scaling on high DPI settings' isn't enabled. Just a wild guess. I have no idea why it might not be working.

                      When I first installed 2018, the dialog box where I entered my serial number was non high-DPI compatible but after that everything seems to be working fine.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #71
                        Originally posted by Bathyscaph View Post
                        4k is working fine for me @glorybound.

                        Maybe right-click on the 3ds Max 2018 icon and make sure that 'Disable display scaling on high DPI settings' isn't enabled. Just a wild guess. I have no idea why it might not be working.

                        When I first installed 2018, the dialog box where I entered my serial number was non high-DPI compatible but after that everything seems to be working fine.
                        latest vray and other plugin can use on 3dsmax 2018?
                        www.archcg.my

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                        • #72
                          Plugins need to be recompiled. We plan to release official builds with V-Ray 3.6 a bit later on, but in the meantime if you email us to support@chaosgroup.com we can provide you with an experimental build.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #73
                            and again... you get new max, then wait half of the year to get all plugins you're using recompiled and soon new max is out... why if they don't change anything plugs always need to be recompiled?
                            Luke Szeflinski
                            :: www.lukx.com cgi

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                            • #74
                              Originally posted by lukx View Post
                              why if they don't change anything plugs always need to be recompiled?
                              There are lots of changes related to Qt 5 and the new UI system.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment


                              • #75
                                2018 was installed on the office computers and now removed, waste of time and crap
                                Architectural and Product Visualization at MITVIZ
                                http://www.mitviz.com/
                                http://mitviz.blogspot.com/
                                http://www.flickr.com/photos/shawnmitford/

                                i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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