virtual camera parameters will not match real world lens 1:1.
too many factors to emulate: lens distortion, lens breathing, tilt shift...
and without documented site survey nobody will be able to tell how good cgi is matched anyway.
in london we do a lot of AVRs (accurate visual representation) - that means 10-20 points measured for every photo backplate. some of them 2m or 2km from camera.
there is aprox cam location and parameters are your last thing to worry about - points in 3D must meet points on the photo - it's all about that. more like reverse engineering than starting with solid solution.
too many factors to emulate: lens distortion, lens breathing, tilt shift...
and without documented site survey nobody will be able to tell how good cgi is matched anyway.
in london we do a lot of AVRs (accurate visual representation) - that means 10-20 points measured for every photo backplate. some of them 2m or 2km from camera.
there is aprox cam location and parameters are your last thing to worry about - points in 3D must meet points on the photo - it's all about that. more like reverse engineering than starting with solid solution.
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