Anyone got any suggestions how they would do this?
I have worked on a fair few master plan size animations but this is a lot more complex.
I know you could use city engine but I need it to happen in 3dsmax.
Several xref scenes containing forest Pro objects and or vray proxies.
Am thinking .Tx textures although haven't used them before.
Terrain xref. Initially could be just meshed point cloud that you add more and more detail to.
Trees cars and people and Street scape could be forest objects across the whole city, all in one xref. Or possibly split them each to separate xref as they grow.
Procedural materials where possible, am looking into substance to help with this.
Am also looking at lodding and substitute modifier.
The harder part is how to handle lots of unique objects, buildings and more detail terrain.
Also handling updates across several years of the models life and dividing the city into parts.
I tried instancing 5000 boxes and then instancing that to see what would happen and not surprisingly max died
Any suggestions about instances vs attaching and collapsing.
Wondering how far you could take it in the of scalable controllable detail.
I have worked on a fair few master plan size animations but this is a lot more complex.
I know you could use city engine but I need it to happen in 3dsmax.
Several xref scenes containing forest Pro objects and or vray proxies.
Am thinking .Tx textures although haven't used them before.
Terrain xref. Initially could be just meshed point cloud that you add more and more detail to.
Trees cars and people and Street scape could be forest objects across the whole city, all in one xref. Or possibly split them each to separate xref as they grow.
Procedural materials where possible, am looking into substance to help with this.
Am also looking at lodding and substitute modifier.
The harder part is how to handle lots of unique objects, buildings and more detail terrain.
Also handling updates across several years of the models life and dividing the city into parts.
I tried instancing 5000 boxes and then instancing that to see what would happen and not surprisingly max died
Any suggestions about instances vs attaching and collapsing.
Wondering how far you could take it in the of scalable controllable detail.
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