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    Ok I do a lot in the oil and gas industry and its becoming more and more of a PITA to animate things like drill bits down hole with varying the rotations in 3dsmax. is there any plugins or good scripts that make rotating objects at certain RPM easier in 3ds max? like the current project has a bit spinning and stopping and starting up again as if it gets stuck for a second but to key frame that by hand over 1000+ frames is a pain. I would be more than willing to pay for something I can control the Z rotation of objects according to revolutions per second or frames...

    Anyone know of something like this? Please? lol I'm desperate.

    -dave
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

  • #2
    This may help

    http://www.scriptspot.com/3ds-max/mcg/mcg-rpmspin
    Gavin Jeoffreys
    Freelance 3D Generalist

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    • #3
      Originally posted by Raven View Post
      Sweet Ill give that one a shot, if it works I owe you a beer or three

      That was short lived, it gives me an error on install about missing operator Output: Rotation Controller
      Last edited by Syclone1; 19-04-2017, 02:03 PM.
      Cheers,
      -dave
      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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      • #4
        Can you not animate the number of turns over 25 frames (or 30 if that's what you use for 1 second) and then use an Out of Range parameter in the curve editor?

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        • #5
          Originally posted by Bruce Hart View Post
          Can you not animate the number of turns over 25 frames (or 30 if that's what you use for 1 second) and then use an Out of Range parameter in the curve editor?
          To a degree yes, I can but again I have to be able to vary the rotation speed across the entire animation. I got the script above to work kind of but if I take it from 50 rpm to 150 and back down to 50 and back up to 150 it will spin backwards which is no good. And there is the other thing that Im not used to using the curve editor so there is that lol.
          Cheers,
          -dave
          ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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          • #6
            In that case maybe you could change the tangent types before you key. Or, if you post on the area forums I can try to make a video for you on a quick run through of the curve editor for this issue. (or lead you to links about the curve editor.) For what you need to do it would be rather simple... what's happening is that it's likely trying to smooth out your curves and to do that it's sinking below 0 into negative numbers based on your current tangent type. It's a guess but seems likely...

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            • #7
              Originally posted by Syclone1 View Post

              That was short lived, it gives me an error on install about missing operator Output: Rotation Controller
              That output node was part of Max 2016 ext1.
              I use a similar mcg for this and it works very well.
              But I'm sure one of the max script people could code a little snippet for the script controller. Should be easy.
              German guy, sorry for my English.

              Comment


              • #8
                Originally posted by Deflaminis View Post
                In that case maybe you could change the tangent types before you key. Or, if you post on the area forums I can try to make a video for you on a quick run through of the curve editor for this issue. (or lead you to links about the curve editor.) For what you need to do it would be rather simple... what's happening is that it's likely trying to smooth out your curves and to do that it's sinking below 0 into negative numbers based on your current tangent type. It's a guess but seems likely...
                I tried every tangent as I wanted a smoothish transition between the speed changes and the only one that worked was the Step one and it was too jerky when rolling over keys. I was hoping for a solution that I could have it scripted with a GUI and animate a spinner or what not from there. My main reason for asking it this way too as Im trying to keep it as simple as possible as the people that Im doing this for tend to change their mind a LOT and I would like it as easy and fast as possible to adjust.
                Cheers,
                -dave
                ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                Comment


                • #9
                  Originally posted by Ihno View Post
                  That output node was part of Max 2016 ext1.
                  I use a similar mcg for this and it works very well.
                  But I'm sure one of the max script people could code a little snippet for the script controller. Should be easy.

                  Yea I installed EXT1 and it did work to a degree.
                  Cheers,
                  -dave
                  ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                  Comment


                  • #10
                    Not sure but, did you see this video posted yesterday in the forum? There are a lot of spinning and rotating objects there. Try asking Tony for help

                    https://forums.chaosgroup.com/showth...-circles/page2

                    Comment


                    • #11
                      Originally posted by Syclone1 View Post
                      I tried every tangent as I wanted a smoothish transition between the speed changes and the only one that worked was the Step one and it was too jerky when rolling over keys. I was hoping for a solution that I could have it scripted with a GUI and animate a spinner or what not from there. My main reason for asking it this way too as Im trying to keep it as simple as possible as the people that Im doing this for tend to change their mind a LOT and I would like it as easy and fast as possible to adjust.
                      That's fair.

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                      • #12
                        Did that script work well? I don't think it would be too hard to link an on screen slider to a rotational value over time. Then just animate the slider value. I do similar work to you but generally don't have to worry about rotational speed changes.
                        Regards

                        Steve

                        My Portfolio

                        Comment


                        • #13
                          It causes a visible jump when animating the rpm value. This is because the calculation is based on the current frame, so it jumps to the rotation it would have had if the rpm where always set to that value.
                          Dont know if one could get around that in the mcg. I almost broke my head today trying to fix that. But I have almost no experience in this... programmers might laugh at me.
                          I found this one:
                          http://visionlore.com/lab/crsc.php
                          But it didn't work for me in 2017. Maybe it will work in earlier versions.
                          German guy, sorry for my English.

                          Comment


                          • #14
                            Originally posted by Ihno View Post
                            It causes a visible jump when animating the rpm value. This is because the calculation is based on the current frame, so it jumps to the rotation it would have had if the rpm where always set to that value.
                            Dont know if one could get around that in the mcg. I almost broke my head today trying to fix that. But I have almost no experience in this... programmers might laugh at me.
                            I found this one:
                            http://visionlore.com/lab/crsc.php
                            But it didn't work for me in 2017. Maybe it will work in earlier versions.
                            This one is the first one I tried and was great untill I sent 3600 frames to the render fame and there was no object rotation. Seems with this one that if you render on a single machine its ok but have to do it all in one shot. You can see what I mean if you try it say rotate something on one axis for 100 frames and scrub back and forth on the timeline and no matter the direction you scrub the object rotates what ever initial direction it was set to where normally scrubbing backwards should have the object spin backwards.
                            Cheers,
                            -dave
                            ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                            Comment


                            • #15
                              Originally posted by stevesideas View Post
                              Did that script work well? I don't think it would be too hard to link an on screen slider to a rotational value over time. Then just animate the slider value. I do similar work to you but generally don't have to worry about rotational speed changes.

                              No unfortunately it didnt, Im abandoning the script idea as I dont think any exist that will do this smoothly and going to try using the example in this video https://www.youtube.com/watch?v=HeMdeZzn4c4 which 'seems' easy-ish to setup lol
                              Cheers,
                              -dave
                              ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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