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  • #16
    There will definitely be ways to get it running, my game engine skills are basically zero though. Still looking for a smooth and not labour intensive conversion between vray and game engine...

    This scene was probably pushing 40mil polys..

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    • #17
      Originally posted by AlexP View Post
      There will definitely be ways to get it running, my game engine skills are basically zero though. Still looking for a smooth and not labour intensive conversion between vray and game engine...

      This scene was probably pushing 40mil polys..
      Same boat my friend, very low experience with game engines. 40 mil is a lot! - I'd try to get it down to 5, maybe 10 mil would work.. I feel like that amount of geometry alone could kill the framerate. And since realistic spaces aren't the same as video game levels, it's harder to use things like mesh culling to alleviate the hi poly issue.
      Brendan Coyle | www.brendancoyle.com

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      • #18
        actually now the issue is been solved i think, problem was there is a button to use color mapping settings, seems its for vray, now it works as expected with Flatiron with no need to change anything in the settings of vray
        Architectural and Product Visualization at MITVIZ
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        • #19
          Originally posted by cheerioboy View Post
          Same boat my friend, very low experience with game engines. 40 mil is a lot! - I'd try to get it down to 5, maybe 10 mil would work.. I feel like that amount of geometry alone could kill the framerate. And since realistic spaces aren't the same as video game levels, it's harder to use things like mesh culling to alleviate the hi poly issue.
          Yeah tis a pain. You almost need double the time to finish the project and then convert to UE4.

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