ok i hope i can explain this.
ive got a 3d model viewed from a perspective camera.. however i need to flatten it against the background (its for a pop_up book type effect) while keeping the apparent perspective the same.
i thought a simple taper or ffd would do it.. -rotate it to be flat on to camera then apply a taper to fake the lost perspective. however it does not work.
in photoshop, the perspective tool scales elements down correctly, but in max i get no scaling along the axis of the model if i taper.. see attached examples.
there is a hacky way to do it using soft selection along the model then scaling, but its extremely fiddly to get a true linear soft selection in max from one end of the model to the other.
any suggestions?
ive got a 3d model viewed from a perspective camera.. however i need to flatten it against the background (its for a pop_up book type effect) while keeping the apparent perspective the same.
i thought a simple taper or ffd would do it.. -rotate it to be flat on to camera then apply a taper to fake the lost perspective. however it does not work.
in photoshop, the perspective tool scales elements down correctly, but in max i get no scaling along the axis of the model if i taper.. see attached examples.
there is a hacky way to do it using soft selection along the model then scaling, but its extremely fiddly to get a true linear soft selection in max from one end of the model to the other.
any suggestions?
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