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  • linear soft selection in max

    ok related to another issue im having, how the heck do you get a proper linear soft selection in max using those stupid pinch and bubble spinners?

    in maya you just choose "linear" as the fallof type.


    in max it seems that 0.333333333 for each spinner is the closest i can get to a straight falloff , but its still not accurately linear.. if you deform based on the selection it still curves noticeably.

  • #2
    Can you post a screenshot? I'm getting pretty linear results when I set it like you did (0.333 in Pinch and Bubble). See below:

    Click image for larger version

Name:	linear_falloff.png
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    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 6 Update 2.1
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 551.86

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