Blender does have a modifier stack with a lot of modifiers to choose from. It's pretty much like Max. However it doesn't have the feature of saving a snapshot of the mesh in the stack as in Max via an edit poly/edit mesh modifier. I heard that there's an addon that kind of provides a similar thing. Another workaround is to keep copies of your meshes in a separate hidden layer.
Houdini also has a stack. It's actually node based rather than a stack. I'm not sure how good Houdini is at archvis though. I've not seen a lot of this type of work done with it but I read somewhere that they are going to be making their software a bit more general purpose and not so VFX focused so to speak so with the next versions things might be changing for Houdini.
Houdini also has a stack. It's actually node based rather than a stack. I'm not sure how good Houdini is at archvis though. I've not seen a lot of this type of work done with it but I read somewhere that they are going to be making their software a bit more general purpose and not so VFX focused so to speak so with the next versions things might be changing for Houdini.
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