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.:.: Free Grass Textures :.:.

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  • Originally posted by Micha
    Is it normal, that the texture lost so much detail after rendering?
    Do a search for bitmap filtering... that's what is bluring your bitmaps when you get at a narrow surface angle.

    BTW, your solution is pretty nice for something that doesn't involve displacement.

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    • Originally posted by Micha
      Hi,

      an other method to get good grass is a special home grown method here (but no displacement)
      Another solution, instead of stitching the maps together manually, is to use two maps and a falloff to blend them... then the closeup stuff uses the top-down map, and the faraway uses the eye-height perspective.

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      • Is the offer still available DaForce?

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        • Originally posted by Dynedain
          Originally posted by Micha
          Is it normal, that the texture lost so much detail after rendering?
          Do a search for bitmap filtering... that's what is bluring your bitmaps when you get at a narrow surface angle.
          Thanks for the hint. In VfR we have a filter option at the texture UI of the materials (midmap/summedarea/none). Is it this? I set filter"none". Or is there a global option at Max, that is at VfR behind the UI at a to high value? ...... I open my old test scene and render again ... it works fine today. .... one of this shut-down-and-restart-and-bug-is-fixed-bugs.
          www.simulacrum.de ... visualization for designer and architects

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          • Originally posted by Dynedain
            Originally posted by Micha
            Hi,

            an other method to get good grass is a special home grown method here (but no displacement)
            Another solution, instead of stitching the maps together manually, is to use two maps and a falloff to blend them... then the closeup stuff uses the top-down map, and the faraway uses the eye-height perspective.
            Interesting. I suppose so, the blend area could look not perfect. But the best solutionof this method is the extrem high res park environment from flickr.com.
            www.simulacrum.de ... visualization for designer and architects

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            • ... and I forget: DaForce, please some from your special grass collection for me too.
              www.simulacrum.de ... visualization for designer and architects

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              • All PM's sent for those who requested.

                adamf13:
                eek your onto me ... 1 billion hey.. thats my main goal in life

                micha:
                Thanks for your grass as well. Good idea too. Looks great.

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                • hi,

                  DaForce, please some from your special grass collection here 2
                  http://www.3dvision.co.il/

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                  • PM sent

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                    • is the grass still growing ?

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                      • Sure is..

                        PM sent

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                        • I havent receive my PM

                          Thanks DaForce
                          http://guca.cgsociety.org/gallery/

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                          • Would also like the grass. Muchos Grassius. Craig

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                            • hmm more people are asking, you need a mirror somewhere daForce? just send me a mail and i'll put it on a webby if you like
                              My Homepage : http://www.pixelstudio.nl

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                              • Oops... shoulda read first page. Requestion dagrass daforce!
                                "You dont need sight to see, you need vision."
                                Faithless

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