I've loaded up a bitmap on an object. I've applied an Unwrap UVW modifier to this object. However, whenever I got to edit this UVW map, I have to manually load it every time in the edit window slot in order to view/change it.
I was watching a video tutorial the other day and noted that the texture was automatically called up every time the edit on the UVW Unwrap was selected. What am I doing differently?
I was watching a video tutorial the other day and noted that the texture was automatically called up every time the edit on the UVW Unwrap was selected. What am I doing differently?
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