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Scripts to unify normals

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  • Scripts to unify normals

    Someone knows about scripts to unify normals in 3dsmax. When i import a model from Autocad, the normals in some objects are untidy.

    Answer me please.
    See you

  • #2
    Might be just as quick to select all and unify ..
    Natty
    http://www.rendertime.co.uk

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    • #3
      Have you tried the 'normal' modifier?

      It has an unify option. Not sure if works as you expect on all cases.

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      • #4
        By selecting all the faces, and select Unify, doesn´t work at all, only a few faces get right. Until now i´ve flipped the faces one by one ( selecting polygons), but, when you have a hotel with 12 floors, it´s a bite tired.

        Someone can help me

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        • #5
          Try the normal modifier on top of your epoly or whatnot. It has a unify option

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          • #6
            Usually I get much cleaner meshes when importing the *.dwg file instead of *.3ds. Maybe try that first.

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            • #7
              I´ve been imported thousands of projects from AutoCad to 3dsMax since 6 years, everyday... You can believe me if i say that i´ve tried all the options except the scripts. It may exist. Now with Vray i can´t enable double-sided option, for the lack of time that i have.

              Another time, can anybody help me??!!

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              • #8
                i would say its not possible to do with a script ( i could be wrong though ) but ordering the normals require human interaction on many objects.

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                • #9
                  for obj in geometry do
                  (
                  addModifier obj (normalModifier flip:true)
                  )

                  Diego

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                  • #10
                    Now with Vray i can´t enable double-sided option, for the lack of time that i have.
                    Why can't you enable double sided? Does it take a lot longer to render?
                    I find double sided render a true blessing when it comes to import dwg files to max!

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