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Max 7 Impressions

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  • #16
    I'm extremely happy with it....and no crashes yet! My favorite things so far are the paint deform and the character studio/reactor integration. Still need way more time to playy though...just got it a couple of days ago.
    -----Dwayne D. Ellis-----

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    • #17
      giraffe:
      I think i had a similar problem in max6 as well. I think the reason is because when you add that mod, it then changes to a different keyset, thus making your set keys not work. I fixed it by going and removing all preset key assignments related to edit poly.

      Might help

      I quite like max7 as well. The walkthru camera is right up my alley!!

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      • #18
        Is there any real improvement n Max 7 Osnaps,
        or they are the same ones with a toolbar and some icons assigned?
        Thanks

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        • #19
          Originally posted by giraffe
          yes I think it is better than max6.

          when I apply editpoly to an object, the keyboard shortcuts stop functioning.
          I think this is a bug.
          It's not a bug, but you have to enable / disable keyboard overrides, or remove the duplication of keyboard shortcuts between main UI and edit Poly UI.

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          • #20
            There are more usefull features than I expected
            from this release.

            What I like:

            Normal Mapping works fine, even if the workflow is not very intuitive.
            Also vray works well with normal mapping. Great new feature !

            The MR skin and ambient occlusion shader produce nice results !
            Both are very fast.

            New editable poly enhancements are usefull (bridge etw.).
            And you can animate extrude, bevel etw. now. whoaa.. this rocks !!

            The parameter collector is ok. But it could be much better if it would
            automatically activate selected track in the trackview


            The "substitute" modifier is worth a lot when animating complex geometry.

            The turbo smooth is ok, too.

            What I don´t like

            The problem with the extremly slow PolyMeshes in viewport was once again ignorred. Instead we got some workarounds like the object culling,
            wich is nice but doesn´t solve the problem itself ! (Try XSI if you want to see really fast poly objects)
            Also no enhancements of the Nurbs or the booleans.
            Damn Microsoft menatlity.

            It´s still not possible to write a bitmap out of the unwrapper.
            well.. ok enough freeware tools available.

            The DirectX connection to Standard Materials doesn t seem to work.
            Viewport switches to wireframe if activated.

            The DEM import doesn´t seem to work.

            This is what I tested so far !

            cheers

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            • #21
              Maybe I am crazy, but I like the new snaps in Max7.

              There are little bugs like not able to snap to a group, but overall I feel it's a much stronger feature from before. If you have problem with axis constraint, trying turning on the snapping toolbar and use the axis constraint button to turn it on and off.

              With that being said, there is still no solution for saving IRmap with backburner 2.3 yet.

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              • #22
                I always laugh when people mention NURBS in Max. Are there actually people who try to use them?
                maya had good nurbs becaue they inherited their code fromAlias Studio, one of the best nurbs packages ever, but with Sub-D's it's had to see the need for Nurbs in max. Plus with Power Solids you have a better option, or better yet, Rhino.
                Cheers
                Mike
                Two heads are better than one ...
                ....but some head is better than none.....

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