Hi,
I am working on a big scene of a bridge placed in an environment. There are lots of trees and houses etc... I use the powerrhinotomax plugin to import my rhino model (everything is modeled in rhino) into max. This keeps the rhino data intact in max and creates a mesh at rendertime. So in the viewport I have only nurbs surface lines. (not shaded)
here's how it looks like in max(the white is where the bridge is, I can't show it)
I was wondering why moving in viewports is so slow in max. I don't think it's because of the rhinotomax plugin, because I assume that some nurbs lines are less heavy in the viewport than a million polygons.
The whole scene is ready, but placing cameras and adjusting them is really frustrating because everything I do has a delay of a few seconds. The same model in rhino moves very fast (even in shaded mode it moves faster than wireframe view in max). Also simply selecting some stuff takes a long time, really frustrating to work with.
What could I do to speed up the viewport? Is this a purely graphics card problem? I have an ati radeon 9800pro, dual xeon 2.8 and 1 gig ram.
I have to set up my cameras in wireframe mode which is not very usefull. I hide as much as I can to speed it up, but I need the trees on for example to see if the camera isn't inside one or something like that.
The scene is big but not complex, trees are cilinders and spheres, houses are extruded shapes etc... All modeling is very basic. If I have to do a scene in the future like this, but with more detailed environment I have no clue how to do it.
I want to avoid xrefs because I have had many troubles with them in the past.
How do you guys work on complex scenes in max? I've seen posts of airports with detailed architecture and stuff like that here, how do you manage to work on such heavy scenes??
Any help, suggestions and thoughts about this matter are highly appreciated
kind regards,
wouter
I am working on a big scene of a bridge placed in an environment. There are lots of trees and houses etc... I use the powerrhinotomax plugin to import my rhino model (everything is modeled in rhino) into max. This keeps the rhino data intact in max and creates a mesh at rendertime. So in the viewport I have only nurbs surface lines. (not shaded)
here's how it looks like in max(the white is where the bridge is, I can't show it)
I was wondering why moving in viewports is so slow in max. I don't think it's because of the rhinotomax plugin, because I assume that some nurbs lines are less heavy in the viewport than a million polygons.
The whole scene is ready, but placing cameras and adjusting them is really frustrating because everything I do has a delay of a few seconds. The same model in rhino moves very fast (even in shaded mode it moves faster than wireframe view in max). Also simply selecting some stuff takes a long time, really frustrating to work with.
What could I do to speed up the viewport? Is this a purely graphics card problem? I have an ati radeon 9800pro, dual xeon 2.8 and 1 gig ram.
I have to set up my cameras in wireframe mode which is not very usefull. I hide as much as I can to speed it up, but I need the trees on for example to see if the camera isn't inside one or something like that.
The scene is big but not complex, trees are cilinders and spheres, houses are extruded shapes etc... All modeling is very basic. If I have to do a scene in the future like this, but with more detailed environment I have no clue how to do it.
I want to avoid xrefs because I have had many troubles with them in the past.
How do you guys work on complex scenes in max? I've seen posts of airports with detailed architecture and stuff like that here, how do you manage to work on such heavy scenes??
Any help, suggestions and thoughts about this matter are highly appreciated
kind regards,
wouter
Comment