Hi guys,
I have a very dumb and newbie question maybe, but... I have to ask!
When I import some geometry from another software (Revit or Rhino) into 3ds Max, UVW mapping does not work correctly as with native objects.
In the screenshots, the geometry is imported as DWG, converted into editable mesh and I added a UVW modifier with cubical mapping and real world scale size. Did the same with the 2 native geometries, the box and the sphere. As you can see, concrete texture size is different, correct for the cube and huge for the stairs. What does cause this? Maybe differences in units between software? I noticed max is set in inches, rhino was in feet when the model was created...
Any fix? How can I clear the UVW form the imported objects and apply a new correct one to have every texture with the same size?
I know maybe is very simple thing, but I am not a 3dsmax ninja...
Thanks!
I have a very dumb and newbie question maybe, but... I have to ask!
When I import some geometry from another software (Revit or Rhino) into 3ds Max, UVW mapping does not work correctly as with native objects.
In the screenshots, the geometry is imported as DWG, converted into editable mesh and I added a UVW modifier with cubical mapping and real world scale size. Did the same with the 2 native geometries, the box and the sphere. As you can see, concrete texture size is different, correct for the cube and huge for the stairs. What does cause this? Maybe differences in units between software? I noticed max is set in inches, rhino was in feet when the model was created...
Any fix? How can I clear the UVW form the imported objects and apply a new correct one to have every texture with the same size?
I know maybe is very simple thing, but I am not a 3dsmax ninja...
Thanks!
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