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  • Boolean

    Simply doesn't work 1/2 the time, if not more. What to do?

    https://youtu.be/xaulwb84gjw
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Booleans?

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    • #3
      I usually try ProBoolean if Boolean does not work.....
      Sean MacNintch

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      • #4
        I don't use boolean !
        (Sorry for my bad english)

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        • #5
          Originally posted by pixelplume View Post
          I usually try ProBoolean if Boolean does not work.....
          I try that, too. I had to slice this one up.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

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          • #6
            I think what you did in the video is subtract both objects so you ended up with nothing. It's a bit counter intuitive in the new Boolean system, but you shouldn't change an object's operation until after you have added it. Notice in the video both objects are set to subtract, while the one you are subtracting from should really be set to union.
            There are some other weirdness to it as well I've noticed. When you add an operand the original object doesn't get removed, but is just hidden and instanced into the boolean. That way you are effectively doing a nondestructive operation. Great, right? Well except it doesn't do that for the original object you applied the boolean operation to. That object gets irreversibly changed into a compound object, since the new boolean system doesn't allow you to extract booleans, only remove them.
            So, the proper workflow is to take your first object, instance it (or copy if you prefer) and then apply the boolean. Next, without changing the mode, select the operand you wish to subtract. Now both objects should be unioned together. Now select subtract, and the second object should be subtracted from the first. If you do end up subtracting both, you can just go back to the first object in the boolean list and set it to union too.

            Edit: Okay I went back and checked, and for me it does work even with all operands set to subtract. The only other reason I can think of for it not working is if the objects aren't "watertight". Fastest way to check is to apply the STL check modifier, or enter X-View with open edges.
            Last edited by Shimakaze; 26-05-2017, 12:50 PM.

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            • #7
              I think Shimakaze is likely correct, perhaps an unwelded vert or overlapping faces or something which lead to non-water tightness. I'd be happy to take a look if you'd like Bobby and tell you for sure.

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              • #8
                I exported the steps and imported them, but that didn't help. I'll did deeper tomorrow. It happens often.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #9
                  Originally posted by glorybound View Post
                  Simply doesn't work 1/2 the time, if not more. What to do?

                  https://youtu.be/xaulwb84gjw
                  start using Fusion 360 like I did
                  Luke Szeflinski
                  :: www.lukx.com cgi

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                  • #10
                    Originally posted by lukx View Post

                    start using Fusion 360 like I did
                    For architecture?
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      coming from a maya background, where booleans have never worked Sometimes I would get the disappearing result, and scaling the objects up by 10 or 100 would fix it. Probably isn't this but seeing as its Autodesk
                      e: info@adriandenne.com
                      w: www.adriandenne.com

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                      • #12
                        Use AutoCAD Seriously though, AutoCAD is waaay better for this sort of stuff. Sadly it costs about a million pounds. Booleans in Max have always been a bit hit-and-miss. You'd think by now they would have this sort of thing sorted properly.
                        Kind Regards,
                        Richard Birket
                        ----------------------------------->
                        http://www.blinkimage.com

                        ----------------------------------->

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                        • #13
                          Originally posted by glorybound View Post

                          For architecture?
                          for boolean stuff you need in your scene.
                          Luke Szeflinski
                          :: www.lukx.com cgi

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                          • #14
                            I find that Booleans usually fail because there are either holes, overlaps or tangled/coincident faces in your model. Though sometimes it will work fine on such objects and make you pull your hair out and say "But it was working fine five minutes ago! I barely changed anything!!"
                            - Geoff

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