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  • Bitmap Quality

    Since MAX 2017 I can't display bitmaps in High Quality, which makes modeling from a blue print impossible. 1 1/2 years later there has to a solution. Has anybody found a fix? I know this is a hobbies software (sarcassm), but it should be able to display images in high quality.

    https://youtu.be/_kIKJlYtZf0
    Last edited by glorybound; 27-05-2017, 02:55 PM.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Try this:
    Alt +B and increase the maximum resolution for Bitmaps under "Display Performance" to something like 4K for example .


    -------------------------------------------------------------
    Simply, I love to put pixels together! Sounds easy right : ))
    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

    Comment


    • #3
      Originally posted by M.Max View Post
      Try this:
      Alt +B and increase the maximum resolution for Bitmaps under "Display Performance" to something like 4K for example .

      Yeah, I tried that, but no. I just get the checkboard pattern.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Originally posted by glorybound View Post

        Yeah, I tried that, but no. I just get the checkboard pattern.
        Strange, I don't have this issue in 2017, I just checked. Maybe you get low on VRAM so you just see checkers? Run MSI Afterburner and enable the statistics. You can monitor your VRAM consumption that way. A lot of stuff running in the background can eat your VRAM quickly even if you don't use a lot of high-res textures in Max. For example, if along Max you run a dozen of Youtube videos + Photoshop documents + After Effects projects etc. If that's not the problem you may also check with different graphics card drivers.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7 Hotfix 1
        AMD Ryzen 9 9950X 16-core
        96GB DDR5
        GeForce RTX 5090 32GB + GPU Driver 572.83

        Comment


        • #5
          No, I only run MAX 95% of the time, but I'll check.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            Originally posted by glorybound View Post

            Yeah, I tried that, but no. I just get the checkboard pattern.
            it shows checker-board for seconds depending on your VGA but shouldn't stay like this .
            try both shaded /realsitc mode for the maps (I don't remember if it is still with this names tho )
            check the latest driver for you video card and maybe ask the support at Autodesk if this a known bug with your hardware .
            -------------------------------------------------------------
            Simply, I love to put pixels together! Sounds easy right : ))
            Sketchbook-1 /Sketchbook-2 / Behance / Facebook

            Comment


            • #7
              is Max definitely using your dedicated GPU and not the onboard graphic if you have it?

              What what map type are you using? Bitmap, VrayHDRI, VrayBmpfilter ?

              Comment


              • #8
                Originally posted by Companioncube View Post
                is Max definitely using your dedicated GPU and not the onboard graphic if you have it?

                What what map type are you using? Bitmap, VrayHDRI, VrayBmpfilter ?
                How do I see what MAX is using? Mostly I am using VrayHDRI in my shaders.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  i usually increase this value, turn the map on and off and it works perfectly
                  Attached Files
                  Architectural and Product Visualization at MITVIZ
                  http://www.mitviz.com/
                  http://mitviz.blogspot.com/
                  http://www.flickr.com/photos/shawnmitford/

                  i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                  • #10
                    Dont mess with your max settings.
                    Only thing you need to do for BLUEPRINTS in viewport, is to use VrayBmpfilter instead of the VRayHDRI. Your blueprints will now be clear as day in viewport
                    Kind Regards,
                    Morne

                    Comment


                    • #11
                      Originally posted by Morne View Post
                      Dont mess with your max settings.
                      Only thing you need to do for BLUEPRINTS in viewport, is to use VrayBmpfilter instead of the VRayHDRI. Your blueprints will now be clear as day in viewport
                      I'll try that right away.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Originally posted by Morne View Post
                        Dont mess with your max settings.
                        Only thing you need to do for BLUEPRINTS in viewport, is to use VrayBmpfilter instead of the VRayHDRI. Your blueprints will now be clear as day in viewport
                        PERFECT! Now, why isn't that documented?
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment

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