So I heard Autodesk done same thing with new release of Maya as they did with 3dsmax... NOTHING NEW . BRAVO !
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heard, also nothing new in maya 2018 :)
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Ha, I'd be fine with them doing nothing. Except the past releases already broke so much. Stop mucking with the programs and just make them solid/stable. All the fancy add-ons can be plugins so people can choose what they actually need.Brendan Coyle | www.brendancoyle.com
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heyhey... they have done what everyone asked for...bugfixing...
and done a lot of core work for the future...https://linktr.ee/cg_oglu
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oglu - seeing is believing. All I see right now is that they raised the subscription price.Dmitry Vinnik
Silhouette Images Inc.
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Not a sarcastic remark, but can anyone here answer this question honestly?
What would make you HAPPY regarding the next release of 3DS Max / Maya?
From my standpoint, reading the various forums / social media, I don't think it really matters what Autodesk does for X release, no one is going to be happy. Not trying to stir the pot, but it seems that Max, in particular services such a wide variety of industries that it's almost impossible to please everyone. Which in turn pleases no one.
I definitely have my issues with pretty much every 3D package, as I don't see the "perfect" solution out there. Anyways, I'm just curious as this subject comes around every years and then it's complaining for a few weeks/months and then "back to normal".
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Originally posted by Donald2B View PostNot a sarcastic remark, but can anyone here answer this question honestly?
What would make you HAPPY regarding the next release of 3DS Max / Maya?
(I can live with the lack of enhancements and even to a certain degree the software when it's a bit buggy).Last edited by JezUK; 06-07-2017, 01:59 PM.Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
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Originally posted by Donald2B View PostWhat would make you HAPPY regarding the next release of 3DS Max / Maya?
a) Update Particle Flow - at least basic multithreading should be easy to implement. Right now it chokes on a few hundred thousand particles. With proper Alembic particles support. Integrate that with MCG. Unify all the different particle APIs in 3ds Max (there's 3 or 4 ways to get particle data and every particle system supports a different set of those).
b) Implement actual dynamics - something like the Bullet physics library would be very good. PhysX didn't really work out that well.
c) Implement a proper API for instancing plugins, as well as hair plugins - as it is now, V-Ray has special code for Forest Pack, MultiScatter, CarbonScatter, RailClone, Ornatrix, HairFarm, Hair&Fur, Krakatoa's PRT loader etc. etc. Integrate MCG with this so that instances/hair/particles can be created procedurally.
d) Better handling of scenes with thousands of objects - these are a regular occurrence these days.
e) Better preview of the materials in the material editor - similar to the Maya new material editor.
f) Implement a standard way for plugins to generate velocity information (needed f.e. when importing Alembic files with velocity).
g) Tearable viewports.
h) Ability to put an IPR render as a background to the viewport, similar to what can be done in Maya.
i) Faster startup!
j) Faster scene save & load. I've seen people wait 20 mins for production scenes to load, how they get any work done is beyond me...
k) Fix Nitrous threading issues - because of the way Nitrous is glued to the rest of the 3ds Max UI, occasionally threading issues arise (like freezes, slow response etc).
l) There are a number of things that can be improved in the way 3ds Max deals with scene data internally, in order to minimize crashes and increase the opportunities for multithreaded scene processing.
m) Rework the texture baking workflow.
n) More modern procedural textures. The Noise texture has not been touched since Max 1!
o) Actually working render layers and overrides (in my opinion state sets/scene states didn't really work out that well)
I'm pretty sure I could get to z) if I think a bit longer
Best regards,
VladoLast edited by vlado; 06-07-2017, 01:13 PM.I only act like I know everything, Rogers.
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That's a really interesting list Vlado.
It is good to see what a developer thinks!
Hopefully someone from ADSK is watching
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Vlado should work 1 year for Autodesk on 3ds max. I would love to see the resultGil Guminski
cynaptek.com
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Originally posted by spyzor View PostVlado should work 1 year for Autodesk on 3ds max. I would love to see the result
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@Vlado: That's a pretty good list. I know mine has many of the same items as well. I still wish that MCG was more robust like the ICE system within SoftImage. That would have been killer!
What's interesting is that these lists completely vary depending on the industry. ArchVis has their wishlist, FX another, Animation yet another, etc.
While I have seen some decent progress over the past few releases (for the features I require for my day job, which is a pretty small set) things have been pretty good including increased stability. Now I tend to heavily rely on XRefs to get around a LOT of the horrible load times and having to deal with thousands of objects in the viewport at one time. As yeah, that's a productivity killer!
All good stuff! Hopefully if we keep pushing for some of these items that eventually something will click and happen. If not, many of the other packages are really starting to mature with features Max straight up lacks. So let the competition begin!
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Originally posted by jacksc02 View PostHopefully someone from ADSK is watching
My best suggestion is to post ideas in the Feature Request forums. It's the best way to get them heard. http://forums.autodesk.com/t5/3ds-max-ideas/idb-p/164
Best,
AJ
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