Am working with Vray and also a proprietary real time engine based off of OGRE.
This requires us to translate our shaders from Vray on export and am looking for an easier way to manage this.
http://www.materialx.org/ seems like it might be useful for maintaining 1 shader system throughout our pipeline.
Does this work with Vray?
This requires us to translate our shaders from Vray on export and am looking for an easier way to manage this.
http://www.materialx.org/ seems like it might be useful for maintaining 1 shader system throughout our pipeline.
Does this work with Vray?
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