Recently I've been doing quite a lot of photogrammetry for trees trunks. I am using almost the same workflow as Bertrands guide, but in my case, I have to make tileable texture. So far so good, but there is one problem. I want to get good displacement and normal maps from ZBrush, and I get them. But when it comes to editing texture to make it tileable - I cannot find a way to edit maps altogether. I start with editing the diffuse map to make it tileable, and I want to project those edits to normal and displace textures.
The only way, for now, I've found is using actions (macros in affinity), but they are not catching everything, and I ended up creating displace and bump textures from diffuse texture, which is not the way I want to do this.
Do you guys have any idea on how to do that properly?
The only way, for now, I've found is using actions (macros in affinity), but they are not catching everything, and I ended up creating displace and bump textures from diffuse texture, which is not the way I want to do this.
Do you guys have any idea on how to do that properly?
Comment