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How to 'greeble' a wall of bricks ? (quickly)

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  • How to 'greeble' a wall of bricks ? (quickly)

    I've been asked by my client to come up with a wall feature like that seen in this image below.

    My client has given me the elevation, with bricks in specific lengths and so I've started by creating a single plane and sliced it up to give me the bricks in the places he wants.

    I just can't figure out how to quickly create that greeble effect 'automatically' - i.e. without grabbing several several faces at a time and moving them myself.

    Any ideas how to model such a wall feature ?
    Click image for larger version  Name:	Greeble a wall of polygons.JPG Views:	1 Size:	85.1 KB ID:	968772
    Jez

    ------------------------------------
    3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
    Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

    Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
    ---- Updated 06/09/23 -------

  • #2
    simple, use floor generator and play with the tilt effect, you might need to duplicate the object and delete out ones you dont need
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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    • #3
      Originally posted by mitviz View Post
      simple, use floor generator and play with the tilt effect, you might need to duplicate the object and delete out ones you dont need
      Hey Shawn

      The bricks are of specific lengths, each is different and specified by the client - like this;

      Click image for larger version

Name:	Wall to Greeble.JPG
Views:	43
Size:	134.5 KB
ID:	968778

      Jez

      ------------------------------------
      3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
      Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

      Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
      ---- Updated 06/09/23 -------

      Comment


      • #4
        each of a specific length, well i wish you luck, haha
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

        Comment


        • #5
          Break them into individual objects then use particle flow with a group source, and you can randomize their position.
          Or I think there is probably also a random position script you could use only on the one axis, check scriptspot.

          Here are some that should work
          http://www.scriptspot.com/3ds-max/sc...sitioning-tool

          http://www.scriptspot.com/3ds-max/scripts/randomize-elements
          Last edited by Raven; 24-09-2017, 08:24 AM.
          Gavin Jeoffreys
          Freelance 3D Generalist

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          • #6
            Originally posted by Raven View Post
            Break them into individual objects then use particle flow with a group source, and you can randomize their position.
            Or I think there is probably also a random position script you could use only on the one axis, check scriptspot.

            Here are some that should work
            http://www.scriptspot.com/3ds-max/sc...sitioning-tool

            http://www.scriptspot.com/3ds-max/scripts/randomize-elements
            Thanks Gavin, those scripts worked perfectly

            Appreciate your help

            Last edited by JezUK; 25-09-2017, 03:54 AM.
            Jez

            ------------------------------------
            3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
            Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

            Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
            ---- Updated 06/09/23 -------

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            • #7
              Tik Randomizer is a favorite of mine for doing random rotations/position stuff - http://www.ardakutlu.com/scripts.html#MassRandomizer
              Brendan Coyle | www.brendancoyle.com

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              • #8
                You could use randomizer to select them and then modify the scale (height) with 3-4 selections would be enough
                show me the money!!

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                • #9
                  Using DataChannel to randomize of element transform.,,

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                  • #10
                    I'm sure you've resolved this by now but I'd use Railclone and pipe in the various specific lengths of geometry.
                    Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
                    Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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                    • #11
                      Railclone for sure

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                      • #12
                        I'm sure RailClone would be the way for some, but I used the script for randomising the transforms as given by Gavin - i.e. http://www.scriptspot.com/3ds-max/sc...sitioning-tool

                        Worked really well and got me there quickly.
                        Jez

                        ------------------------------------
                        3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
                        Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

                        Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
                        ---- Updated 06/09/23 -------

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