I have a piece of furniture with about 20 UVW's applied for the wood material. The client has just released an updated model of the same furniture, but with higher poly's. I know that I can drag UVW's from the stack to each part in the new model from the old, but is there a way to make it automated so basically I can "swap out" the old with the new, yet retain the UVW's? For now, it's a bit of work to do it part-by-part.
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Transfer UVW's from one object to another en masse?
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Transfer UVW's from one object to another en masse?
Last edited by Streetwise; 12-12-2017, 07:15 PM.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Originally posted by Streetwise View PostI have a piece of furniture with about 20 UVW's applied for the wood material. The client has just released an updated model of the same furniture, but with higher poly's. I know that I can drag UVW's from the stack to each part in the new model from the old, but is there a way to make it automated to basically I can "swap out" the old with the new, yet retain the UVW's? For now, it's a bit of work to do it part-by-part.
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Yes, each part has a separate instance attached, not only to account for vertical or horizontal orientation of the wood grain, but also, to make similar surfaces random (drawers, for instance). So I don't think its possible to copy all of the modifiers at once.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Originally posted by Streetwise View PostYes, each part has a separate instance attached, not only to account for vertical or horizontal orientation of the wood grain, but also, to make similar surfaces random (drawers, for instance). So I don't think its possible to copy all of the modifiers at once.
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