Anyone got any tips for re texturing re-texturing models that have come from Revit? Currently I just eyedropper and convert the shaders to V-Ray Materials but I'm wondering if there's any other techniques to make this faster...
Previously I have just selected everything and dropped a a standard clay/chalk override over everything then work back up from there. Is it better to keep the material assignments that come through or is just better to start from scratch?
Thanks
Previously I have just selected everything and dropped a a standard clay/chalk override over everything then work back up from there. Is it better to keep the material assignments that come through or is just better to start from scratch?
Thanks