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Re-texturing Revit/FBX models

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  • Re-texturing Revit/FBX models

    Anyone got any tips for re texturing re-texturing models that have come from Revit? Currently I just eyedropper and convert the shaders to V-Ray Materials but I'm wondering if there's any other techniques to make this faster...

    Previously I have just selected everything and dropped a a standard clay/chalk override over everything then work back up from there. Is it better to keep the material assignments that come through or is just better to start from scratch?

    Thanks
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