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72" x 430" render

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  • 72" x 430" render

    I'm going to begin working on a wall mural render for a client that will be 72 x 430 (183cm x 1092cm). It needs to be at 100dpi and ends up being 7200px X 43000px at the final size. Does anyone have any experience with such large output? The workflow I'm thinking about is to output as 6 7200x7200 squares and assemble them in post, but want to hear thoughts on best way to proceed. For now, it was going to be to set up for square output, and then just move the camera and target 6 times (or 6 different cameras). If I do that, I'd like to be able to show the client low res renders as a single pass with one camera, but don't know how to make a single camera match 6, and have the same perspective if that makes sense. Any help would be greatly appreciated.
    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2023.3 Update
    V-Ray GPU 6 Update 1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    Photozoom Pro 7 might be an option
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #3
      It does not need to be 100dpi. How far away from this wall will people be viewing the image?

      38dpi will look sharp to someone 5ft away from the image. someone 5ft away from a 30ft tall image is just standing there and not really able to view it properly, you should not cater towards them.

      secondly - use a physical camera and the perspective shift. moving the camera and target will give you 6 images that dont have a hope in hell of lining up.

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      • #4
        I also doubt 100ppi is required.

        But to answer your question you can probably just render it in regions/crop or you can use something like the overscan script. http://www.scriptspot.com/3ds-max/scripts/overscan
        www.suurland.com
        www.cg-source.com
        www.hdri-locations.com

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        • #5
          The printer said that 80dpi would be acceptable, but that they preferred 100dpi. It's to be used in a trade show setting (NEOCON in Chicago) where viewing would most likely be from 8-10' away. I hadn't thought about region renders and will definitely look into the Overscan script! Seems like a way better solution than multiple cameras. Thanks everyone for your input!
          David Anderson
          www.DavidAnderson.tv

          Software:
          Windows 10 Pro
          3ds Max 2023.3 Update
          V-Ray GPU 6 Update 1


          Hardware:
          Puget Systems
          TRX40 EATX
          AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
          2X NVIDIA GeForce RTX 3090
          128GB RAM

          Comment


          • #6
            just do 10k and get the printers to scale up

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            • #7
              https://forums.chaosgroup.com/forum/...int-resolution
              Kind Regards,
              Morne

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              • #8
                https://www.alienskin.com/blowup/

                https://www.youtube.com/watch?time_continue=69&v=1jIHwPNJwTg


                Last edited by flino2004; 10-05-2018, 10:04 AM.
                show me the money!!

                Comment


                • #9
                  I just worked with a printer to print a 25 foot by 12 foot print for a construction site sign. The rendering we sent to the printer was 3,500 pixels in the widest dimension. It printed just fine. I think they ended up printing at 15 dpi.

                  Also, this is a great image that was posted on here a while back. I had to translate into English, so the wording may not be the best but you get the idea.
                  Attached Files
                  Last edited by VelvetElvis; 10-05-2018, 11:40 AM. Reason: added image

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