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Highlight burn in vray frame buffer

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  • Highlight burn in vray frame buffer

    Hello!

    I was wondering if there is an expression you guys could share with us that would replicate the highlight burn slider inside Nuke. Everyone once in a while we have artists who dial a look within the VFB, but then when it comes to doing the same grade in nuke it is just done by eye. It is not a huge deal to do it this way, but it would be nice to have a consistent result between the two. The highlight burn seems to have a better response than the built in nuke soft clip.

    Thanks for the help.

  • #2
    In digging through the forum I this from Vlado. It seems to match up correctly. Hopefully you guys can verify this is the right expression for the VFB.

    Code:
    red =r*(1+r*(burn**2))/(1+r)
    green=g*(1+g*(burn**2))/(1+g)
    blue =b*(1+b*(burn**2))/(1+b)

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    • #3
      I can confirm that this is the formula, yes.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Actually I would love to have a button, that will generate nuke script nodes from all FB corrections, as I so use to work with FB in 3ds max, but there you can save sequences from VFB, and as I know Maya do not has this setting (Save separate render channels) If it is possible It would just awesome!

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