Hello,
In order to produce a VR 360° render of the office building i'm designing, I need to scatter vray proxies of grass and vegetation.
The problem I'm currently facing is that I can't acheive to make the proxy looks the same than the original group in sketchup when rendered. Some strange reflections appear when the model is replaced by the proxy. If I import the proxy in the scene, no materials are rendered at all. I can relink or copy the same material parameters than the original group to the proxies but it doesn't solve the strange reflection issue.
Do you guys have any idea what i'm doing wrong ?
Thanks,
Vincent
In order to produce a VR 360° render of the office building i'm designing, I need to scatter vray proxies of grass and vegetation.
The problem I'm currently facing is that I can't acheive to make the proxy looks the same than the original group in sketchup when rendered. Some strange reflections appear when the model is replaced by the proxy. If I import the proxy in the scene, no materials are rendered at all. I can relink or copy the same material parameters than the original group to the proxies but it doesn't solve the strange reflection issue.
Do you guys have any idea what i'm doing wrong ?
Thanks,
Vincent